A professor has been stabbed with an antique wooden sword in a locked room. Can you solve the mystery? This is a role playing game set in the universe of the Dirk Gently books by Douglas Adams.
Description:
A professor has been stabbed with an antique wooden sword in a locked room. You are taking the course, Holistic Criminology 42 1/2. Can you solve the mystery? This is a role playing game set in the universe of the Dirk Gently books by Douglas Adams.
There's been a security breach at the Hawkins National Laboratory. Start your investigation by interviewing Dr. Martin Brennan. Contact Chief Jim Hopper if you need local assistance.
You have been shipwrecked on an uncharted island. At night, survive the scourge of monsters rising up from the depths. Can you solve the riddle of the island by day before night falls?
Something strange is in the bayou! Join other primaschola magic school students to discover the mystery & new cryptids & creatures. Family-friendly; role-playing stressed.
Description:
Your kooky herbology professor has assigned you and your fellow magic school students to find some obscure magical herbs and roots in the woods of eastern Georgia. You’re hosted by a parabotanist witch at her farm, and she’s given you fair warning about various creatures in the forest to watch out for. Luckily, forest protector Papa Bois has sided with you and offered to help you find your treasure and keep away from the dangers. You’ve got your magic, and a bit of muscle, but mostly your pluck and wits to help you out. Can you survive the trek, gather your goodies, and make the grade? Or will you be killed … or worse, expelled?
Something strange is in the bayou! Join other primaschola magic school students to discover the mystery & new cryptids & creatures. Family-friendly; role-playing stressed.
Description:
Your kooky herbology professor has assigned you and your fellow magic school students to find some obscure magical herbs and roots in the woods of eastern Georgia. You’re hosted by a parabotanist witch at her farm, and she’s given you fair warning about various creatures in the forest to watch out for. Luckily, forest protector Papa Bois has sided with you and offered to help you find your treasure and keep away from the dangers. You’ve got your magic, and a bit of muscle, but mostly your pluck and wits to help you out. Can you survive the trek, gather your goodies, and make the grade? Or will you be killed … or worse, expelled?
You should be at magic school but the mysteries of the Georgia woods call. You were warned to take extra shoes, stay on the paths, & keep away from mundanes, but you don't listen well. You have magic!
Description:
Set in the world of the Magimundi, a new North American magical universe, this module is part of a larger action and magic-filled adventure campaign that includes a magic school that can slip in and out of space and time. You will find intrigue, treachery, strange beasts and stranger spells, railroad tracks and ley lines twisted and wrecked by unstoppable armies, and - perhaps - the end of a great terror that threatens to upend the world. You’ll play an aspiring wizard in one of six magical specialties, using your skills, spells, rituals, and relying on your friends to survive and save your school. We use a custom system with Fate dice to get you playing quickly and collaborating with others. Fun surprises abound since magic can be very unpredictable!
You should be at magic school but the mysteries of the Georgia woods call. You were warned to take extra shoes, stay on the paths, & keep away from mundanes, but you don't listen well. You have magic!
Description:
Set in the world of the Magimundi, a new North American magical universe, this module is part of a larger action and magic-filled adventure campaign that includes a magic school that can slip in and out of space and time. You will find intrigue, treachery, strange beasts and stranger spells, railroad tracks and ley lines twisted and wrecked by unstoppable armies, and - perhaps - the end of a great terror that threatens to upend the world. You’ll play an aspiring wizard in one of six magical specialties, using your skills, spells, rituals, and relying on your friends to survive and save your school. We use a custom system with Fate dice to get you playing quickly and collaborating with others. Fun surprises abound since magic can be very unpredictable!
You should be at magic school but the mysteries of the Georgia woods call. You were warned to take extra shoes, stay on the paths, & keep away from mundanes, but you don't listen well. You have magic!
Description:
Set in the world of the Magimundi, a new North American magical universe, this module is part of a larger action and magic-filled adventure campaign that includes a magic school that can slip in and out of space and time. You will find intrigue, treachery, strange beasts and stranger spells, railroad tracks and ley lines twisted and wrecked by unstoppable armies, and - perhaps - the end of a great terror that threatens to upend the world. You’ll play an aspiring wizard in one of six magical specialties, using your skills, spells, rituals, and relying on your friends to survive and save your school. We use a custom system with Fate dice to get you playing quickly and collaborating with others. Fun surprises abound since magic can be very unpredictable!
The Battle of the Bands is tonight! But a thunderbird picked now to die & you've been tasked with tracking & protecting it from poachers. Can you be 2 places at once? You are wizards, after all.
Description:
This game is part of a larger RPG campaign set in the Magimundi, a new North American magical universe. It takes place in the Pacific Northwest in the mid-1990’s at the height of the grunge music scene and the Magimundi Vampire Wars. You’re magic school students and bandmates just trying to make the grade and earn some fans. But your bass player is a vampire and there are rival clans seeking to cause trouble. As the Magimundi officials try to keep the peace (or not) and keep the secrecy of the magical and vampire worlds from the eyes of the mundanes, you just want to keep the band together and maybe get a sweet record deal. This is a whimsical and unpredictable magical universe with some serious undertones of conflict between species. The custom system uses Fate dice and is easy to learn. It focuses on roleplay and collaboration to solve problems. Great for teens and up!