You wake up in the living room. Must have been one hell of a party. Now if you can only remember who you are. RP stressed, dice, not so much. Repeat of 1991 game.
Description:
You wake up in the living room. Must have been one hell of a party. Now if you can only remember who you are… RP stressed, dice, not so much. This game was originally run at GenCon back in 1991 and is back by popular demand.
Harry Potter Ruined My Education: Shenanigans of the Students Outside the Golden Trio
Summary:
Navigating the Yule Ball is your current concern. Let Harry worry about You-Know-Who while you work on swapping Durmstrang's and Beauxbaton's robes. Role-playing & problem-solving stressed.
Description:
Hogwarts, Hogwarts, Hoggy Warty Hogwarts, teach us something please (when Harry’s done fighting You-Know-Who, of course)! The Chosen One has entered the Chamber of Secrets, wrestled a basilisk, and whomped a willow, making the perfect distractions for your mischievous adventures. What pranks will you pull this year? How long til you get a Howler from mum for your abysmal mark in Transfiguration? And where did that winged pencil case end up after your exam?
Horror is not always what it seems. Sometimes your perception is not what counts. Sometimes someone else is pulling the strings, but sometimes, it's something. RP stressed, dice, not so much.
Description:
Horror is not always what it seems. Sometimes your perception is not the one that counts. Sometimes someone else is pulling the strings, then again sometimes, it is something. Horror comes in all sizes and shapes. Sometimes it can be the size of a house, other times, the words uttered that are not meant for this world. Role playing stressed, dice, not so much.
Horror is not always what it seems. Sometimes your perception is not what counts. Sometimes someone else is pulling the strings, but sometimes, it's something. RP stressed, dice, not so much.
Description:
Horror is not always what it seems. Sometimes your perception is not the one that counts. Sometimes someone else is pulling the strings, then again sometimes, it is something. Horror comes in all sizes and shapes. Sometimes it can be the size of a house, other times, the words uttered that are not meant for this world. Role playing stressed, dice, not so much.
Horror is not always what it seems. Sometimes your perception is not what counts. Sometimes someone else is pulling the strings, but sometimes, it's something. RP stressed, dice, not so much.
Description:
Horror is not always what it seems. Sometimes your perception is not the one that counts. Sometimes someone else is pulling the strings, then again sometimes, it is something. Horror comes in all sizes and shapes. Sometimes it can be the size of a house, other times, the words uttered that are not meant for this world. Role playing stressed, dice, not so much.
What happens when you cross a zombie RPG with your favorite NSFW card game? Bring a twisted sense of humor & a d10. Lets tastelessly kill some zombies with only our wits, our _______, & a _______.
Description:
What happens when you cross a zombie RPG with everyone's favorite NSFW card game? Join us (and a hundred of our closest friends) Lori's Midnight Game!!! The Midnight Game has been a sold out, large scale, fan favorite, RPG (who are we kidding...it's basically a party), at Gen Con for 7 years running. Don't miss out on the fun and debauchery. Bring a twisted sense of humor and a d10. C'mon, lets tastelessly kill some zombies with only our wits, our ___________, and a ____________.
The fate of the galaxy hangs in the balance, & only you can act in time to save it!
Description:
"The council denied it, but Shepard was right. The Reapers are coming, and we're the only ones who can slow them down, no matter what the cost." Set during the last chapter of Mass Effect 2, your team stumbles upon information about a terrifying Reaper plot and must take steps to thwart them. This mission must succeed, even if no one comes back. Set in the Mass Effect universe from Bioware, this game uses a proprietary system created by author and game designer Erik Scott de Bie. Bring your favorite two d6s and your fabulous selves. Pre-gen characters will be provided. A knowledge of the Mass Effect games is recommended but not required.
A snatch-and-grab mission gone very wrong, & now you have to get out or get dead.
Description:
"It was supposed to be easy. Get in, get out, break a few heads on the way. No one could have anticipated what we found, though, and now it's all gone sideways. Time to do what we all do best: shoot our way out." Your team is tasked with salvaging certain data and artifacts from a derelict space station, only to discover the place is not quite as abandoned as your briefing suggested. Set in the Mass Effect universe from Bioware, this game uses a proprietary system created by author and game designer Erik Scott de Bie. Bring your favorite two d6s and your fabulous selves. Pre-gen characters will be provided. A knowledge of the Mass Effect games is recommended but not required.
An ancient spell has protected the town of Helgahraun for centuries. Now, that very same spell threatens mayhem, unless a band of brave adventurers can find some answers . . .
Description:
In this adventure, the players step into a Norse-inspired fantasy setting. Your party arrives in the town of Helgahraun, and you are almost immediately greeted with a problem. The townsfolk explain that, centuries ago, a mysterious spellcaster used his magic to protect their town from a nearby volcano, by diverting the lava flow into a portal. Now, strange sightings of terrible creatures emerging from this portal have set the town on edge. The local Jarl asks you to find out what is going on. Are you and your party brave enough to offer your help? This game will use a home-brewed rules set that is easy to learn. No lengthy rule-books to memorize. The perfect game for those who are new to role-playing, or who are looking to try something different after years of RPG experience. Pre-generated characters and dice will be provided.
An ancient spell has protected the town of Helgahraun for centuries. Now, that very same spell threatens mayhem, unless a band of brave adventurers can find some answers.
Description:
In this adventure, the players step into a Norse-inspired fantasy setting. Your party arrives in the town of Helgahraun, and you are almost immediately greeted with a problem. The townsfolk explain that, centuries ago, a mysterious spellcaster used his magic to protect their town from a nearby volcano, by diverting the lava flow into a portal. Now, strange sightings of terrible creatures emerging from this portal have set the town on edge. The local Jarl asks you to find out what is going on. Are you and your party brave enough to offer your help?
This game will use a home-brewed rules set that is easy to learn. No lengthy rule-books to memorize. The perfect game for those who are new to role-playing, or who are looking to try something different after years of RPG experience. Pre-generated characters and dice will be provided.