This is a prison demiplane adventure with iconic fairy tale villains and locales. The heroes must obtain two tokens to escape... but can they succeed? For 5th-level PCs.
Dungeon Crawl Classics: Legends Are Made, Not Born
Description:
For the past few years, the ogre that lairs in a cave near town has demanded tributes of ale and supplies. Now, however, he demands gold, building supplies, and captives! The brute dragged two people off recently, and six determined townsfolk have taken decided to take justice into their own hands. Can these villagers defeat the ogre before their fellows are eaten? For 1st level NPC characters.
The characters are commissioned by a drow housemistress to acquire a mysterious weapon known to be in the hands of her enemies. Locating, identifying, and acquiring the magical weapon leads them on a great trek across the underdeep, where they must battle svirfneblin, a powerful lich, and enemy drow. For 7th level characters.
Investigating a ring of slavers, the heroes find themselves in the city's slums. Unknown to them, the entire dungeon is a ruse designed to lure them into the Rat King's clutches. Bereft of armor, weapons or equipment, they must fight their way through a rat warren, past the collapsed tomb of an undead warrior, and back into the sewers of the Rat King! For 4th level characters.
Investigating a ring of slavers, the heroes find themselves in the city's slums. Unknown to them, the entire dungeon is a ruse designed to lure them into the Rat King's clutches. Bereft of armor, weapons or equipment, they must fight their way through a rat warren, past the collapsed tomb of an undead warrior, and back into the sewers of the Rat King! For 4th level characters.
Investigating a ring of slavers, the heroes find themselves in the city's slums. Unknown to them, the entire dungeon is a ruse designed to lure them into the Rat King's clutches. Bereft of armor, weapons or equipment, they must fight their way through a rat warren, past the collapsed tomb of an undead warrior, and back into the sewers of the Rat King! For 4th level characters.
Investigating a ring of slavers, the heroes find themselves in the city's slums. Unknown to them, the entire dungeon is a ruse designed to lure them into the Rat King's clutches. Bereft of armor, weapons or equipment, they must fight their way through a rat warren, past the collapsed tomb of an undead warrior, and back into the sewers of the Rat King! For 4th level characters.
Remember the good old days, when adventures were underground, NPCs were there to be killed, and the finale of every dungeon was the dragon on the 20th level? Those days are back. The heroes have to bring justice to marauding bandits who have taken refuge in castle ruins – but this castle was long ago destroyed by a magical accident whose effects still linger! For 1st level characters.
A treasure map leads the adventurers to an island where sickly waves of light wash over the night sky, draining the life from anyone foolish enough to go outside after the sun sets. According to the map, an ancient temple sits in the middle of the island, filled with decades' worth of tribute in gold and jewels. But what it doesn't reveal could kill the adventurers... For levels 3-5.
A treasure map leads the adventurers to an island where sickly waves of light wash over the night sky, draining the life from anyone foolish enough to go outside after the sun sets. According to the map, an ancient temple sits in the middle of the island, filled with decades' worth of tribute in gold and jewels. But what it doesn't reveal could kill the adventurers... For levels 3-5.