The Onyx Syndicate is tired of waiting & wishes to aggressively re-negotiate its “non-interference” pact. It’s time to see what these gangsters want, & politely tell them to buzz off.
6 guests have been invited to a dinner party, The host dies & everyone must try to find “Who dun it!” as more & more die! Is there a killer among them, or something even more sinister at play?
6 guests have been invited to a dinner party. The host ends up dead & everyone must try to find “Who dun it!” as more die! Is there a killer among them, or something even more sinister at play?
The Syndicate & Order have decided to join forces & take the Arch. It’s time for the Watch & its allies to show them that is a bad idea. Hopefully, it can be done without much trouble.
The mages are asked to watch over a group of Magi-zoologists on a hunt for a rare beast. Sadly, it is deep in the mountains and very remote. It's up to you to keep them safe and find the beast.
The Hermetic Order has reached out to certain powers to offer an adjustment to the “non-interference” pact. It is up to the team to find out why the sudden change & how it will affect the Watch.