It's 1936 and a dying industrialist is looking for a cure. Can he find it in the mysterious East from the Mysterious Dr. X?
Description:
With the help of his staff and a rag-tag band of adventures, they will journey into the Dragon's Triangle for a possible cure to his deadly disease. A fun adventure/system for teens+ and all experience levels. Adventure by Jeff Teague.
It's 1936 and the professor is looking for a legendary land with the help of his strange (psychic) daughter, an inventor (a woman, no less) of the submersible device, and crew of the tramp steamer.
Description:
Who knows what challenges await when they dive into the stygian depts. A fun adventure/system for teens+ and all experience levels. Adventure by Jeff Teague.
It's early November 1975 and the Edmund Fitzgerald has just left port in Wisconsin. There are reports that there will be storms over Lake Superior, but the "Fitz" has gone through others.
Description:
Things are starting to getting rough, but you and the rest of the crewmen know what to do, but who knew what would happen next. A fun adventure/system for teens+ and all experience levels. Adventure by Jeff Teague.
On Mars, nomad scavengers in a small airship live under the shadow of war between empires. A profitable sortie leads to hard decisions then they find plans for a secret invasion. Whom will they trust?
Description:
"Mars 1895. A small cloudship searches for wrecked galleons to scavenge. The crew, an odd mix of Martian nomads and human exiles, happen upon information about a pending attack on the great canal city of Syrtis Major and must choose how to handle the potentially explosive intelligence. Skirmishes between British and Oeontrian empires have caused trade disruptions, political turmoil, and more than a few spilled cups of tea. Doing nothing is not an option, for an all out war will endanger the lives of everyone living in the crossfire. The scenario opens with the discovery, what happens next is up to the players who crew the nomad cloudship, Firebird. Character pre-gens and rules sheet provided. Any dice will do. Search drivethrurpg.com for ""Space-1889-Free-Quickstart-Rules"""
On Mars, nomad scavengers in a small airship live under the shadow of war between empires. A profitable sortie leads to hard decisions then they find plans for a secret invasion. Whom will they trust?
Description:
"Mars 1895. A small cloudship searches for wrecked galleons to scavenge. The crew, an odd mix of Martian nomads and human exiles, happen upon information about a pending attack on the great canal city of Syrtis Major and must choose how to handle the potentially explosive intelligence. Skirmishes between British and Oeontrian empires have caused trade disruptions, political turmoil, and more than a few spilled cups of tea. Doing nothing is not an option, for an all out war will endanger the lives of everyone living in the crossfire. The scenario opens with the discovery, what happens next is up to the players who crew the nomad cloudship, Firebird. Character pre-gens and rules sheet provided. Any dice will do. Search drivethrurpg.com for ""Space-1889-Free-Quickstart-Rules"""