The Society sends a team of agents to explore a mysterious vault. Inside, 3 groups battle for dominance & the PCs must decide who to support.
Description:
A Starfinder Society Scenario designed for levels 1–4.
A vault opens inside the mysterious false moon of Salvation"s End, and the Starfinder Society sends in a team of agents to investigate. Although it has discerned little about the vault"s interior, the Society has identified a powerful energy signature near the vault"s center. Several factions within the vault clash for control of the area. If the PCs are to succeed at their mission, they"ll need to choose a side.
Content in Duskmire Accord 9 is a continuation of the Starfinder Society special, Starfinder Society #1–00: Claim to Salvation and Starfinder Society #1–09: Live Exploration Extreme!; however, playing those previous scenarios is not required.
Written by Brian Duckwitz
The Society sends a team of agents to explore a mysterious vault. Inside, 3 groups battle for dominance & the PCs must decide who to support.
Description:
A Starfinder Society Scenario designed for levels 1–4.
A vault opens inside the mysterious false moon of Salvation"s End, and the Starfinder Society sends in a team of agents to investigate. Although it has discerned little about the vault"s interior, the Society has identified a powerful energy signature near the vault"s center. Several factions within the vault clash for control of the area. If the PCs are to succeed at their mission, they"ll need to choose a side.
Content in Duskmire Accord 9 is a continuation of the Starfinder Society special, Starfinder Society #1–00: Claim to Salvation and Starfinder Society #1–09: Live Exploration Extreme!; however, playing those previous scenarios is not required.
Written by Brian Duckwitz
The Society sends a team of agents to explore a mysterious vault. Inside, 3 groups battle for dominance & the PCs must decide who to support.
Description:
A Starfinder Society Scenario designed for levels 1–4.
A vault opens inside the mysterious false moon of Salvation"s End, and the Starfinder Society sends in a team of agents to investigate. Although it has discerned little about the vault"s interior, the Society has identified a powerful energy signature near the vault"s center. Several factions within the vault clash for control of the area. If the PCs are to succeed at their mission, they"ll need to choose a side.
Content in Duskmire Accord 9 is a continuation of the Starfinder Society special, Starfinder Society #1–00: Claim to Salvation and Starfinder Society #1–09: Live Exploration Extreme!; however, playing those previous scenarios is not required.
Written by Brian Duckwitz
The Society sends a team of agents to explore a mysterious vault. Inside, 3 groups battle for dominance & the PCs must decide who to support.
Description:
A Starfinder Society Scenario designed for levels 1–4.
A vault opens inside the mysterious false moon of Salvation"s End, and the Starfinder Society sends in a team of agents to investigate. Although it has discerned little about the vault"s interior, the Society has identified a powerful energy signature near the vault"s center. Several factions within the vault clash for control of the area. If the PCs are to succeed at their mission, they"ll need to choose a side.
Content in Duskmire Accord 9 is a continuation of the Starfinder Society special, Starfinder Society #1–00: Claim to Salvation and Starfinder Society #1–09: Live Exploration Extreme!; however, playing those previous scenarios is not required.
Written by Brian Duckwitz
The Society sends a team of agents to explore a mysterious vault. Inside, 3 groups battle for dominance & the PCs must decide who to support.
Description:
A Starfinder Society Scenario designed for levels 1–4.
A vault opens inside the mysterious false moon of Salvation"s End, and the Starfinder Society sends in a team of agents to investigate. Although it has discerned little about the vault"s interior, the Society has identified a powerful energy signature near the vault"s center. Several factions within the vault clash for control of the area. If the PCs are to succeed at their mission, they"ll need to choose a side.
Content in Duskmire Accord 9 is a continuation of the Starfinder Society special, Starfinder Society #1–00: Claim to Salvation and Starfinder Society #1–09: Live Exploration Extreme!; however, playing those previous scenarios is not required.
Written by Brian Duckwitz
The Society sends a team of agents to explore a mysterious vault. Inside, 3 groups battle for dominance & the PCs must decide who to support.
Description:
A Starfinder Society Scenario designed for levels 1–4.
A vault opens inside the mysterious false moon of Salvation"s End, and the Starfinder Society sends in a team of agents to investigate. Although it has discerned little about the vault"s interior, the Society has identified a powerful energy signature near the vault"s center. Several factions within the vault clash for control of the area. If the PCs are to succeed at their mission, they"ll need to choose a side.
Content in Duskmire Accord 9 is a continuation of the Starfinder Society special, Starfinder Society #1–00: Claim to Salvation and Starfinder Society #1–09: Live Exploration Extreme!; however, playing those previous scenarios is not required.
Written by Brian Duckwitz
The Society sends a team of agents to explore a mysterious vault. Inside, 3 groups battle for dominance & the PCs must decide who to support.
Description:
A Starfinder Society Scenario designed for levels 1–4.
A vault opens inside the mysterious false moon of Salvation"s End, and the Starfinder Society sends in a team of agents to investigate. Although it has discerned little about the vault"s interior, the Society has identified a powerful energy signature near the vault"s center. Several factions within the vault clash for control of the area. If the PCs are to succeed at their mission, they"ll need to choose a side.
Content in Duskmire Accord 9 is a continuation of the Starfinder Society special, Starfinder Society #1–00: Claim to Salvation and Starfinder Society #1–09: Live Exploration Extreme!; however, playing those previous scenarios is not required.
Written by Brian Duckwitz
The Society sends a team of agents to explore a mysterious vault. Inside, 3 groups battle for dominance & the PCs must decide who to support.
Description:
A Starfinder Society Scenario designed for levels 1–4.
A vault opens inside the mysterious false moon of Salvation"s End, and the Starfinder Society sends in a team of agents to investigate. Although it has discerned little about the vault"s interior, the Society has identified a powerful energy signature near the vault"s center. Several factions within the vault clash for control of the area. If the PCs are to succeed at their mission, they"ll need to choose a side.
Content in Duskmire Accord 9 is a continuation of the Starfinder Society special, Starfinder Society #1–00: Claim to Salvation and Starfinder Society #1–09: Live Exploration Extreme!; however, playing those previous scenarios is not required.
Written by Brian Duckwitz
With a list of growing rivals, the Starfinder Society sends the PCs to the irradiated ruins of a distant planet for potential solutions.
Description:
A Starfinder Society Scenario designed for levels 3–6.
The Exo-Guardians" leader, Zigvigix, has been forced by recent events to revaluate the Society"s arsenal of weapons. They order a new exploration mission to the irradiated nuclear wasteland world of Elytrio, homeworld of the beetle-like ghibrani species. Far from the homes of the surviving ghibranis, the PCs travel into a missile silo that contributed to the death of a world. What deadly weapons can the PCs find and what further concealed truths are there to uncover about the history of the ghibranis?
Content in Yesteryear"s Sorrow is a continuation of the Starfinder Society scenario, Starfinder Society #1–03: Yesteryear's Truth, however, playing this previous scenario is not required.
Written by Jason Keeley
Focus: Exo-Guardians faction
With a list of growing rivals, the Starfinder Society sends the PCs to the irradiated ruins of a distant planet for potential solutions.
Description:
A Starfinder Society Scenario designed for levels 3–6.
The Exo-Guardians" leader, Zigvigix, has been forced by recent events to revaluate the Society"s arsenal of weapons. They order a new exploration mission to the irradiated nuclear wasteland world of Elytrio, homeworld of the beetle-like ghibrani species. Far from the homes of the surviving ghibranis, the PCs travel into a missile silo that contributed to the death of a world. What deadly weapons can the PCs find and what further concealed truths are there to uncover about the history of the ghibranis?
Content in Yesteryear"s Sorrow is a continuation of the Starfinder Society scenario, Starfinder Society #1–03: Yesteryear's Truth, however, playing this previous scenario is not required.
Written by Jason Keeley
Focus: Exo-Guardians faction