Your ragtag party of castouts & misfits takes the jobs other smugglers won't. But you have a bad feeling about this one. The 1st of 3 adventures in a series.
Our reluctant heroes must traverse the fringes to high society, to pull off a ruse that might even fool a Hutt. The 2nd of 3 adventures in a series. Playing 1st session not necessary.
Can our party double down on their recent success? The Rebellion needs heroes more than ever, at this, their most desperate hour. The 3rd of 3 adventures in a series. Sessions 1 & 2 unnecessary.