While in the capital city of Gwidre, a series of adventurers are begged to travel to Calvary Island to break into the rumored prison their to save an innocent person.
In a small town north of Reizh's capital, a strange rumor starts to spread. There exists a room in which once you enter, you can never escape - with your mind the same.
A series of rocky islets hold the remains of many ships & their belongings. A group of adventurers seek to explore the area for riches while unknowingly awakening a sleeping monster.
Explore a coastal village & investigate what lies beneath the waves in this Gothic horror adventure.
Description:
One month ago, a cargo ship, the Orca, vanished en route to its destination somewhere along the treacherous, deadly coasts of the Peninsula. You have been hired by a lodge of Magientists—often secretive scientists who practice an advanced foreign science—to investigate the fate of the vessel and recover its contents. Your investigation now brings you down to the small coastal village of Luad... What awaits you there? This is an introductory adventure to the world of Shadows of Esteren. Pregenerated characters will be provided.
Unrest builds as unpopular laws divide the capital of Reizh in 2. Your group has found itself trapped within the city walls. Can you find a way to escape the city? Should you?
Description:
Unrest builds as unpopular laws divide the capital of Reizh in two. Your group has found itself trapped within the city walls. Can you find a way to escape the city? Should you? Note: While this event continues the storyline from Scholars & Cabals, it is not necessary to have played that module before playing this event.
Unrest builds as unpopular laws divide the capital of Reizh in 2. Your group has found itself trapped within the city walls. Can you find a way to escape the city? Should you?
Description:
Unrest builds as unpopular laws divide the capital of Reizh in two. Your group has found itself trapped within the city walls. Can you find a way to escape the city? Should you? Note: While this event continues the storyline from Scholars & Cabals, it is not necessary to have played that module before playing this event.
A young man passes away soon after his infant son passes in the night. The town mourns a series of painful deaths. A group of adventurers try to locate what could be happening.