The year is 2058, and shadowrunners sell their unique magical and cybernetic skills to perform illegal tasks. Your fixer unexpectedly calls in the middle of the early morning. He’s never done that before, and he definitely hasn’t sent you to a meet at the Johnson’s house ASAP. What’s so urgent? Character sheets and house rules changes will be provided, but bring your d6 dice.
The year is 2058, and shadowrunners sell their unique magical and cybernetic skills to perform illegal tasks. Your fixer unexpectedly calls in the middle of the early morning. He’s never done that before, and he definitely hasn’t sent you to a meet at the Johnson’s house ASAP. What’s so urgent? Character sheets and house rules changes will be provided, but bring your d6 dice.
When a Johnson wants to move up the corporate ladder, he throws a party to get recognized. It's your job to get the best drink money can provide. And that drink just happens to be made down in Aztlan. Just remember, you have to drink the worm.
The project was simple - take criminals convicted for life, implant psychological control cyberware, and employ them as disposable tools for whatever dirty work is required. But what happens when the tools decide not to come back?
The year is 2062, and shadowrunners sell their unique magical and cybernetic skills to perform illegal tasks, but you are something even more mysterious. You are a member of a new ninja clan whose jonin, or leader, is a woman, and a gaijin (non-Japanese) besides. Can your clan avoid the pitfalls and survive the intricate politics? Character sheets and house rules changes will be provided.
4th Ed The year is 2070, and shadowrunners sell their unique magical and cybernetic skills in the Sixth World, dominated by the wireless Matrix. Mr. Johnson wants you to accompany him for 'protection' while he visits an island that he wants to purchase. Itâll be good to get away from the sprawl for a while, right? Learn the newest edition of Shadowrun, bring your favorite d6 dice, and prepare for the future. Character sheets will be provided.
4th Ed The year is 2070, and shadowrunners sell their unique magical and cybernetic skills in the Sixth World, dominated by the wireless Matrix. Mr. Johnson wants you to accompany him for 'protection' while he visits an island that he wants to purchase. Itâll be good to get away from the sprawl for a while, right? Learn the newest edition of Shadowrun, bring your favorite d6 dice, and prepare for the future. Character sheets will be provided.
Spend the day in the park, outside of the sprawl, get some fresh air and get paid. Yeah right. The package pick-up and delivery turns out to be a "dog-napping". "Dog-napping"?! What'd you ever do to your fixer anyway?