You have been hired to provide security for a racing team in the latest craze: Home built vehicles. All teams start in the same junkyard and must gather materials and build a vehicle, then race it around a 1 mile track.
Never take the job if the money is too good. You never where any good at listening, and the money was really good. You're not sure when it happened or how, but now you are stuck in this "Rat Maze." The challenges get more difficult, and the punishments for failure more severe. There were twelve of you when you started. Now only six remain. Will you find the way out or die trying?
The year is 2071, and shadowrunners sell their unique magical and cybernetic skills to perform illegal tasks, but you are something even more mysterious. You are a member of a new ninja clan whose jonin, or leader, is a woman, and a gaijin (non-Japanese) besides. Can your clan avoid the pitfalls and survive the intricate politics? Bring your favorite d6 dice, and prepare for the future.
Your reputations come from your boldness, execution, and daring, and it's the thrill of the hunt that drives each of you. You've found a way to deliver on every contract you've ever taken, and the stakes keep rising. When you were hired to find a Renraku executive's lost daughter, you couldn't help but think it was beneath you, but Mr. Johnson knows not to waste your time. The hunt, as is said, was on... (Event is role playing heavy/rules light
Your reputations come from your boldness, execution, and daring, and it's the thrill of the hunt that drives each of you. You've found a way to deliver on every contract you've ever taken, and the stakes keep rising. When you were hired to find a Renraku executive's lost daughter, you couldn't help but think it was beneath you, but Mr. Johnson knows not to waste your time. The hunt, as is said, was on... (Event is role playing heavy/rules light
Your reputations come from your boldness, execution, and daring, and it's the thrill of the hunt that drives each of you. You've found a way to deliver on every contract you've ever taken, and the stakes keep rising. When you were hired to find a Renraku executive's lost daughter, you couldn't help but think it was beneath you, but Mr. Johnson knows not to waste your time. The hunt, as is said, was on... (Event is role playing heavy/rules light
The year is 2070, and shadowrunners sell their unique magical and cybernetic skills in the Sixth World, dominated by the wireless Matrix. Mr. Johnson wants you to accompany him for 'protection' while he visits an island that he wants to purchase. It’ll be good to get away from the sprawl for a while, right? Learn the latest edition of Shadowrun, bring your favorite d6 dice, and prepare for the future. Character sheets will be provided.
3rd Edition. The year is 2060, and shadowrunners sell their unique magical and cybernetic skills to perform illegal tasks. You are intrigued by a provision in the last will and testament of the great dragon Dunkelzahn, and have decided to do your best to collect. Sounds like a simple sleep-over, doesn't it? Character sheets and house rules changes will be provided.