The members of the Gray Riders broke free from the domination of a terrible creature called the Harvester and ultimately severed its tenuous hold in this reality. Since then, they have built new and prosperous lives in the West, far from the crimes they committed under the Harvester's control. But there is no rest for the righteous, and now they must put to rest the harmless-looking artifacts they uncovered so long ago.
Come see what the world will be like after bomb, in this high octane post-apocalypse world. The cars got gun, the guys got guns, the gals got guns... heck even the guns got guns! Prizes awarded. Sorry guns are only in the game due to silly pre-apocalypse world rules.
It's October 31, 1926 and your group of hired guns are on the lam and need cash fast. They take a job to escort bootlegged booze form southern Indiana to an Indianapolis speakeasy. Where their choppers are the law and honor is for boy scouts. So don't take any wooden nickels before you reach home.
You were on a well deserved vacation, enjoying the luxurious 'Columbia' airship. You were cruising high above the Pacific Ocean when the typhoon hit. Your airship survived but it was blown way off course. And, the radio and ship's compass have been sabotaged! Looks like the vacation is over! This is a pulp adventure for players aged 11 to 14 only. Adults are welcome to watch. Daring Tales of Adventure rules additions will be used.
Last year a group met in Wallachia to investigate the disappearances of villagers. They learned of mysterious monks luring young women away. They sought out a hermit monk and there they found evidence of vampirism. They also found items once owned by Vlad (the Impaler) Tepes. At the ruins of Vlad's old keep they fought their way past large wolves to learn of an underground entrance. This year they enter to put a stop to the evil that lurks here.
The crew of the deep space tug 'Esmerelda' are hired to run a salvage mission smack in the middle of the demilitarized zone between the Terran Hegemony and the Colonial Republic. The hard cases on the 'Esmerelda' don't care about galactic politics, as long as there is a paycheck in it...
The crew of the deep space tug 'Esmerelda' are hired to run a salvage mission smack in the middle of the demilitarized zone between the Terran Hegemony and the Colonial Republic. The hard cases on the 'Esmerelda' don't care about galactic politics, as long as there is a paycheck in it...
In WWII France, your squad has been cut off from its company and you're desperately trying to escape from a pursuing German tank, when you come upon a deserted idyllic French village. Does it provide sanctuary or an even more horrifying danger? What terrifying secrets are held there?
Her Majesty’s government has asked an untested band of Explorers for assistance in delivering an ancient jade dragon to the canal prince of Euxinus Lacus. They face miles of wilderness, canal pirates, Oentorian spies, raiding high Martians and the machinations of other earth powers for this token of diplomacy. Using the Savage Worlds core system, up to eight novice Explorers journey the red sands of Mars for an adventure of a lifetime!
A group of terrified Huguenot refuges urge you to help them. They claim they are being hunted – but they can’t say who or what is pursuing... maybe those riders in red might be able to help you sort things out! The Solomon Kane setting.