June, 1937. Necromancers, Nazis, and an extradimensional evil all conspire to bring ruin to a savage world on the brink of war! Do the Wardens if the White Council and their allies stand a chance?
For decades the magicians and monsters of the Hex-Men have defended a world that hates and fears them. When nightmares walk the streets, can the Hex-Men overcome their own demons and save the world?
The New German Republic has survived the apocalypse through unity and high technology. But can a border patrol survive the emergence of a foe from Earth's Past?
A New Hell in Old Town. Someone’s murdering the girls of Old Town and it’s up to Gail, Marv and crew to put and end to it, one bloody punk after another.
Description:
Based on Frank Miller’s Sin City. You choose from 6 different Legendary characters from the Sin City universe.
A New Hell in Old Town. Someone’s murdering the girls of Old Town and it’s up to Gail, Marv and crew to put and end to it, one bloody punk after another.
Description:
Based on Frank Miller’s Sin City. You choose from 6 different Legendary characters from the Sin City universe.
Your team is sent to England to locate a celebrated otolaryngologist that has gone missing. It's a cut-throat world out there so you better smell out his location before you hear of his demise.
Your team receives a report of a break-in at a local laboratory dedicated to the Human Genome Project, they have no idea just how twisted the path of the DNA double helix will take them.
For most people, a car is just a means to get from one place to another; for others, it is an expression of who they are. When that owner is also a sociopath your team is in grave danger.
What do you get when you mix Nazis, meteorites, and Tibet? The archdeacons aren't sure, but someone is willing to kill for it, and it falls on your team to figure out who.