Strange things are afoot. Children are missing, creatures are being spotted lurking in the shadows, and an evil mystery grips the land.
Life along the frontier is hard, but it is harder still when evil is stalking you.
Strange things are afoot. Children are missing, creatures are being spotted lurking in the shadows, and an evil mystery grips the land.
Life along the frontier is hard, but it is harder still when evil is stalking you.
Strange things are afoot. Children are missing, creatures are being spotted lurking in the shadows, and an evil mystery grips the land.
Life along the frontier is hard, but it is harder still when evil is stalking you.
Shaintar (pronounced âShine-tarâ). The very name speaks of the unique and powerful mythology that defines this world. It is a world of ancient mystery and contemporary intrigue.
Shaintar is a world of endless possibilities, both wondrous and sinister. Magic abounds and is a powerful force; yet even magic knows limitations, and a lone hero with a strong blade and a stronger heart may prevail. Shaintar is a world of adventure, a world meant for heroesâ¦
Shaintar (pronounced âShine-tarâ). The very name speaks of the unique and powerful mythology that defines this world. It is a world of ancient mystery and contemporary intrigue.
Shaintar is a world of endless possibilities, both wondrous and sinister. Magic abounds and is a powerful force; yet even magic knows limitations, and a lone hero with a strong blade and a stronger heart may prevail. Shaintar is a world of adventure, a world meant for heroesâ¦
Shaintar (pronounced âShine-tarâ). The very name speaks of the unique and powerful mythology that defines this world. It is a world of ancient mystery and contemporary intrigue.
Shaintar is a world of endless possibilities, both wondrous and sinister. Magic abounds and is a powerful force; yet even magic knows limitations, and a lone hero with a strong blade and a stronger heart may prevail. Shaintar is a world of adventure, a world meant for heroesâ¦
The Royal Adventurer's Club is filled with valuable artifacts from around the world. So, why would someone steal a giant, stuffed bat? And, what were those strange wounds on the dead guard's throat? Was it a coincidence that it was a full moon? While it sounds like a job for Sherlock Holmes, he seems to have vanished. And, who was that man with the strange accent who offered to buy the giant bat last week? It is your job to answer these questions. Ages 11 to 14 only - No Adults.
April 20, 1934 - Now that you have recovered the Hammer of Thor, it is time to return to City Museum of New York. Or, is it? There are rumors of a mysterious deathin the North Country. Suposedly, the body was sucked of all fluids. Of more interest to you, some report seeing a huge spider made of gold. Perhaps the Museum could use another artifact. Ages 11 to 14 only - No Adults.
Puzzles, traps, and ancient horrors await our heroes and they infiltrate a tomb lost to the sands of history and whose contents could hold they key to the incurable corruption plaguing the land. To prevail, they must have wits, skill, and fortitude.
For generations, the Lighthouse of Beacon Point has guided ships into Khora Bay and stood as a symbol of strength for the kingdom. With the light now extinguished, our heroes must restore the beacon and stop the evil preying upon both land and sea.