As the Battle for Landra'Feya rages in burning chaos all around, a lone Olaran warrior-scholar risks everything on a hunch and a gamble. A group of heroes must go behind enemy lines and face overwhelming odds to find him. What was he seeking? Did he find it? And will it be the key to saving the Southern Kingdoms from a fiery end? Part of "The Burning Heart" mega-event. All players welcome to play in the Grand Finale' Saturday night.
As the Battle for Landra'Feya rages in burning chaos all around, a group of heroes are guided to an ancient tomb where something of great value lies, untouched for millennia. What is the Burning Heart? How does it figure into the desperate battle being fought for the elvish homelands? Can the heroes discover the truth in time? Part of "The Burning Heart" mega-event. All players welcome to play in the Grand Finale' Saturday night.
After defeating the Nazi agents on board the Spirit of Atlantis, you continue your trip to mysterious Egypt. There are rumors of a newly uncovered grave in the Valley of Kings. Is this excavation connected to the Lost Jewels of Opar? Why are there Roman relics in the grave. And, have the Nazis heard these rumors? Ages 11 to 14 only. No adults allowed.
You had a bad feeling when you stepped through a portal in the Andes. But, it was the only way out of the Incan Death Chamber. Now, you've appeared in a back alley in London, in the middle of a battle between what appear to be werewolves and a young man that looks a lot like you! Ages 11 to 14 only. No adults allowed.
It has been over a year since the Spiders were beaten back and the Spike destroyed. You are currently taking your leisure in the port town of Endin. It has been hot and today may be the hottest day of the year, as you lazy away the heat of the day all of a sudden an earth shattering KABOOOM comes from the hills above the town and fire is raining down upon the city what do you do?
You suspected it was bad when you woke up in a seemingly abandoned town which shows signs of recent violence. You had an inkling that it was worse when you realized that you had no idea who the people with you were. You confirmed that the situation was grim when you realized you have no idea who you are. The fact that the message "The Harvester comes by night!" is scrawled on the wall in what appears to be blood is just icing on the cake...
You suspected it was bad when you woke up in a seemingly abandoned town which shows signs of recent violence. You had an inkling that it was worse when you realized that you had no idea who the people with you were. You confirmed that the situation was grim when you realized you have no idea who you are. The fact that the message "The Harvester comes by night!" is scrawled on the wall in what appears to be blood is just icing on the cake...
An old friend Randy Bourdreaux has contacted your lodge and requested help in a horrible string of murders. Dark magic and possibly the Cabal is suspected as there have been three victims and all have had voodoo artifacts involved in their murder. Can your lodge locate the source and stop it before its dark plans come to fruition?
It has been six or seven long months since you were captured by slavers. Dragged off to some unknown star system, forced to mine asteroids with minimal training, equipment or safety. You and your companions were just marking time, in your holding cell on some moon outpost, when the whole base is rocked by a series of explosions. Suddenly the lights go out, and the magnetic locks on the doors pop open. Now is your chance to escape.
Baker’s 2nd Platoon, 10th Mechanized Infantry, is part of a massive race north to relieve the 101st Airborne at Bastogne. Today the mission is clearing a forested hillock that commands the fields to the north, so the tanks can roll forward. Things get interesting when the platoon finds krauts dug in the ruins of a keep hidden amongst the trees…