You were on a well deserved vacation, enjoying the luxurious 'Columbia' airship. You were cruising high above the Pacific Ocean when the typhoon hit. Your airship survived but it was blown way off course. And, the radio and ship's compass have been sabotaged! Looks like the vacation is over! This is a pulp adventure for players aged 11 to 14 only. Adults are welcome to watch. Daring Tales of Adventure rules additions will be used.
Last year a group met in Wallachia to investigate the disappearances of villagers. They learned of mysterious monks luring young women away. They sought out a hermit monk and there they found evidence of vampirism. They also found items once owned by Vlad (the Impaler) Tepes. At the ruins of Vlad's old keep they fought their way past large wolves to learn of an underground entrance. This year they enter to put a stop to the evil that lurks here.
The crew of the deep space tug 'Esmerelda' are hired to run a salvage mission smack in the middle of the demilitarized zone between the Terran Hegemony and the Colonial Republic. The hard cases on the 'Esmerelda' don't care about galactic politics, as long as there is a paycheck in it...
The crew of the deep space tug 'Esmerelda' are hired to run a salvage mission smack in the middle of the demilitarized zone between the Terran Hegemony and the Colonial Republic. The hard cases on the 'Esmerelda' don't care about galactic politics, as long as there is a paycheck in it...
In WWII France, your squad has been cut off from its company and you're desperately trying to escape from a pursuing German tank, when you come upon a deserted idyllic French village. Does it provide sanctuary or an even more horrifying danger? What terrifying secrets are held there?
Her Majesty’s government has asked an untested band of Explorers for assistance in delivering an ancient jade dragon to the canal prince of Euxinus Lacus. They face miles of wilderness, canal pirates, Oentorian spies, raiding high Martians and the machinations of other earth powers for this token of diplomacy. Using the Savage Worlds core system, up to eight novice Explorers journey the red sands of Mars for an adventure of a lifetime!
A group of terrified Huguenot refuges urge you to help them. They claim they are being hunted – but they can’t say who or what is pursuing... maybe those riders in red might be able to help you sort things out! The Solomon Kane setting.
A group of terrified Huguenot refuges urge you to help them. They claim they are being hunted – but they can’t say who or what is pursuing... maybe those riders in red might be able to help you sort things out! The Solomon Kane setting.
An epic tale of the Cthulhu mythos using the new Realms of Cthulhu version of Savage Worlds. In 1930s Scotland, a fantastic archaeological discovery leads to a series of grisly events that modern science cannot explain. At its heart are a group of stalwart Investigators who find themselves in a struggle to save humanity from itself. Are you prepared to do what’s necessary or will you take power for yourselves?
The Witch of Deep Gloom has kidnapped Prince John. And, she has threatened to turn him into a newt or worse. The King has picked you to rescue the Prince. So, you have to travel into Deep Gloom Swamp, find the Prince and bring him back to the palace. Good luck! Players aged 8 to 11 only. Adults may watch but cannot play.