Something is afoot in the city of Splendor. Strange beasties are raising havoc…and people are missing. The ground itself has rumored to have shaken and story’s spill of a strange portal. Become a member of the Lucky Seven you been sought by Arion the tutored mage. The Inn of the Yawning Portal leads your group to dark and mysterious realms. Well seasoned players and role playing heavily stressed. Dare to wear your “Vecnian” tees.
The Duke's nephew, the mayor of a trading hamlet to the north, has not sent word of how they faired the previous winter and magical communication has been lost with the hamlet. You are sent to investigate, to assist and guard the nephew as needed, and bring back word of this troublesome disruption. But a terror lurks in the village. And where are all the townsfolk?
A recent storm sank a boat. A troubled port is on edge. A personal treasure is lost not far from Coral Reef Isle. The merchant’s awaited belongings have been lost with the ship. He is willing to pay any price. Surrounded by rumors and fearful sailors you find the port of Crizmoore in a dark state of affairs. Are all these strange happenings only coincidence? Will you take this seemingly easy mission? Dare to wear your “Vecnian” tees.
In the freezing winter of northern Germania, on the longest night of the year, the clear freezing skies are split with a light from heaven that descends into a forest to the north. The bishop has asked you to investigate, but the roads are snowed in, it is the coldest winter in memory and a terror lurks in the northern forest.
Part three from creators of Dream Whispering and Dragon Flight, if possible please play all three events that are running back to back. The story continues as Autumn and her comrades try to get the remaining piece of Atillian the paladin’s sword. The journey takes you to the sea of the Falling Stars, both above and below. Dare to wear your “Vecnian” tees.
Something is afoot in the undermountain, you and your allies are compelled to stop the disturbance below the Inn of the Yawning Portal. Things are not always as they seem as you are pulled deeper and closer to the call of the Orb of Maya. First time role-players encouraged to play... come learn the rules of an new exciting game. Dare to wear your “Vecnian Tees.”
Something is afoot in the undermountain, you and your allies are compelled to stop the disturbance below the Inn of the Yawning Portal. Things are not always as they seem as you are pulled deeper and closer to the call of the Orb of Maya. First time role-players encouraged to play... come learn the rules of an new exciting game. Dare to wear your “Vecnian Tees.”
Something is afoot in the undermountain, you and your allies are compelled to stop the disturbance below the Inn of the Yawning Portal. Things are not always as they seem as you are pulled deeper and closer to the call of the Orb of Maya. First time role-players encouraged to play... come learn the rules of an new exciting game. Dare to wear your “Vecnian Tees.”
Something is afoot in the undermountain, you and your allies are compelled to stop the disturbance below the Inn of the Yawning Portal. Things are not always as they seem as you are pulled deeper and closer to the call of the Orb of Maya. First time role-players encouraged to play... come learn the rules of an new exciting game! Dare to wear your “Vecnian Tees.”
The war against the humanoids continues, but victory inches closer with each battle won. Just yesterday, the army has overcome the recently established encampment in the foothills of the Drachengrabs. Your group is charged with establishing a position in the old Outpost at Torugart Gap. With the change in the war front, it has become a strategic location to help preserve the recent victories.