Something is afoot in the city of Splendor. Strange beasties are raising havoc…and people are missing. The ground itself has rumored to have shaken and stories spill of a strange portal. Become a member of the Lucky Seven; you've been sought by Arion the tutored mage. The Inn of the Yawning Portal leads your group to dark and mysterious realms. Well seasoned players and role playing heavily stressed. Dare to wear your “Vecnian” tees.
A recent storm sank a boat. A troubled port is on edge. A personal treasure is lost not far from Coral Reef Isle. The merchant’s awaited belongings have been lost with the ship. He is willing to pay any price. Surrounded by rumors and fearful sailors you find the port of Crizmoore in a dark state of affairs. Are all these strange happenings only coincidence? Will you take this seemingly easy mission? Dare to wear your “Vecnian” tees.
A recent storm sank a boat. A troubled port is on edge. A personal treasure is lost not far from Coral Reef Isle. The merchant’s awaited belongings have been lost with the ship. He is willing to pay any price. Surrounded by rumors and fearful sailors you find the port of Crizmoore in a dark state of affairs. Are all these strange happenings only coincidence? Will you take this seemingly easy mission? Dare to wear your “Vecnian” tees.
Iron GMs host another game full of rich characters and deep plot lines. Play a powerful fiend or other character in a race to uncover a secret that demands the attention of Asmodeus Himself. As always, great times and fabulous prizes.
Part three from creators of Dream Whispering and Dragon Flight, if possible please play all three events that are running back to back. The story continues as Autumn and her comrades try to get the remaining piece of Atillian the paladin’s sword. The journey takes you to the sea of the Falling Stars, both above and below. Dare to wear your “Vecnian” tees.
An agent of the Red Currant Syndicate has gone missing while investigating a lead on the cause of the Collapse of magic that seems to point to the conjurers of the School of Worlds. Willem Analore has dispatched the PCs to find out what happened to him and what secrets are being kept hidden. This adventure is set in the Dark Golden Age campaign setting. 7th level characters are provided.
Something is afoot in the undermountain, you and your allies are compelled to stop the disturbance below the Inn of the Yawning Portal. Things are not always as they seem as you are pulled deeper and closer to the call of the Orb of Maya. First time role-players encouraged to play…come learn the rules of this new exciting game. Dare to wear your “Vecnian Tees.”
Something is afoot in the undermountain, you and your allies are compelled to stop the disturbance below the Inn of the Yawning Portal. Things are not always as they seem as you are pulled deeper and closer to the call of the Orb of Maya. First time role-players encouraged to play…come learn the rules of this new exciting game. Dare to wear your “Vecnian Tees.”
Something is afoot in the undermountain, you and your allies are compelled to stop the disturbance below the Inn of the Yawning Portal. Things are not always as they seem as you are pulled deeper and closer to the call of the Orb of Maya. First time role-players encouraged to play…come learn the rules of this new exciting game. Dare to wear your “Vecnian Tees.”
Something is afoot in the undermountain, you and your allies are compelled to stop the disturbance below the Inn of the Yawning Portal. Things are not always as they seem as you are pulled deeper and closer to the call of the Orb of Maya. First time role-players encouraged to play…come learn the rules of this new exciting game. Dare to wear your “Vecnian Tees.”