Exhalted Heroes of the Known World! In respect of your renowned accomplishments, Frederico Galeazzo, First Mage of the Republic of the Archmage, invites you to attend the grand festivities of the Arcanum Probatur. This year's contests be held in the recently restored Flavian Amphitheatre, the famous Roman Colosseum. Witness contests of high magic, arcane skill, and games of antiquity: A gladiator munera between Great Wyrm dragons!
Exhalted Heroes of the Known World! In respect of your renowned accomplishments, Frederico Galeazzo, First Mage of the Republic of the Archmage, invites you to attend the grand festivities of the Arcanum Probatur. This year's contests be held in the recently restored Flavian Amphitheatre, the famous Roman Colosseum. Witness contests of high magic, arcane skill, and games of antiquity: A gladiator munera between Great Wyrm dragons!
Dark Plots Grow In Turnberry Castle! A group of newly minted heroes returns to Turberry Castle: The Earl is slain, chaos erupts around the castle, and the PCs must track down the assassins. Return to Earth 1415 where the Greek gods are real, the old gods have fallen, and adventure is seen around every turn.
Dark Plots Grow In Turnberry Castle! A group of newly minted heroes returns to Turberry Castle: The Earl is slain, chaos erupts around the castle, and the PCs must track down the assassins. Return to Earth 1415 where the Greek gods are real, the old gods have fallen, and adventure is seen around every turn. This is a stand alone adventure. Players need not have played part 1.
Danger Lurks Below Turnberry Castle! Novice adventurers respond to the desperate call of the castle steward. A wild animal is loose just as the lord of Turnberry is set to return for the winter. The embarrassing situation needs to be dealt with quickly! The heroes soon find there is more to the situation than first meets the eye. Drawn into the midst of a conspiracy, the PCs must fight to neutralize a threat to the safety of the entire castle.
Danger Lurks Below Turnberry Castle! Novice adventurers respond to the call of the castle steward. A wild animal is loose just as the lord of Turnberry is set to return for the winter. The heroes soon find there is more to the situation than first meets the eye. Drawn into the midst of a conspiracy, the PCs must fight to neutralize a threat to the safety of the entire castle. Stand alone adventure. Players do not need to have played part 1.
An ill-advised blockade of the Strait of Gibraltar sees a motley collection of European vessels pitted against a gigantic junk from the Treasure Fleet of Zheng He. Who will claim victory on the high seas? Join us for a large scale sea battle.
Does your party have what it takes to become a Korvosan Irregular? Eight teams compete in eight unique rooms, solving puzzles and traps, to prove themselves worthy of joining the Irregulars Guild of Korvosa. This underground society of adventurers is known to obtain the unobtainable, explore the unknown, and survive the impossible. Can your team survive and win? Characters provided, bring your wits and cunning. Scored event, prizes awarded!
A simple errand for a local merchant promises good pay with little risk. All of your missions should be this easy. Pre-generated characters will be available. For heroes of levels 1-6.
They say that wine is the root of all evil or is evil what men do? But when monsters hit the streets, it’s up to heroes to find the root of the problem. For heroes of levels 1 to 15.