For levels 1-4. The PCs must defend the Pathfinder Society in court! If they fail—or if enemies strike while their backs are turned—the Society has much to lose.
Description:
The Pathfinder Society's lodge in the Andoran city of Almas faces a legitimate legal threat from the church of Iomedae, which seeks to lay claim to the storied edifice. The PCs must work with the lodge's venture-captain to prepare a legal defense. But not all is as it seems, and enemies of the Society—and of Andoran—are preparing to make their move when least expected. The Pathfinders' legal claim to the cathedral is not all that they'll need to defend!
Inheritor's Rite is part of the ongoing story of the Year of Shattered Sanctuaries. It is the second scenario in a two-part arc detailing the events befalling a Pathfinder Society lodge in the nation of Andoran. Other arcs explore other locations across the Inner Sea. While the arcs can be played in any order, it is recommended that players experience the scenarios within each individual arc in order.
For levels 3-6. The Grand Lodge is under attack! Thankfully, the Pathfinder Society has experienced agents, new defenses, and allies. But will they be enough?
Description:
Following the sudden surge in disasters befalling the Society's lodges across the Inner Sea, the Society's leadership sought the expertise of one of its strongest new allies—the hobgoblin nation of Oprak—in bolstering the Grand Lodge's defenses. These new defenses prove their worth when they signal a sudden infiltration by shadowy foes. Will the few agents stationed at the Grand Lodge be enough to repel this sudden attack, and what might the agents learn about the enemies orchestrating the Society's recent troubles?
Struck by Shadows is part of the ongoing story of the Year of Shattered Sanctuaries. It is the second scenario in a four-part arc detailing the events taking place in and around the Society's headquarters at the Grand Lodge in Absalom. While the arcs can be played in any order, it is recommended that players experience the scenarios within each individual arc in order.
For levels 3-6. The Grand Lodge is under attack! Thankfully, the Pathfinder Society has experienced agents, new defenses, and allies. But will they be enough?
Description:
Following the sudden surge in disasters befalling the Society's lodges across the Inner Sea, the Society's leadership sought the expertise of one of its strongest new allies—the hobgoblin nation of Oprak—in bolstering the Grand Lodge's defenses. These new defenses prove their worth when they signal a sudden infiltration by shadowy foes. Will the few agents stationed at the Grand Lodge be enough to repel this sudden attack, and what might the agents learn about the enemies orchestrating the Society's recent troubles?
Struck by Shadows is part of the ongoing story of the Year of Shattered Sanctuaries. It is the second scenario in a four-part arc detailing the events taking place in and around the Society's headquarters at the Grand Lodge in Absalom. While the arcs can be played in any order, it is recommended that players experience the scenarios within each individual arc in order.
For levels 3-6. The Grand Lodge is under attack! Thankfully, the Pathfinder Society has experienced agents, new defenses, and allies. But will they be enough?
Description:
Following the sudden surge in disasters befalling the Society's lodges across the Inner Sea, the Society's leadership sought the expertise of one of its strongest new allies—the hobgoblin nation of Oprak—in bolstering the Grand Lodge's defenses. These new defenses prove their worth when they signal a sudden infiltration by shadowy foes. Will the few agents stationed at the Grand Lodge be enough to repel this sudden attack, and what might the agents learn about the enemies orchestrating the Society's recent troubles?
Struck by Shadows is part of the ongoing story of the Year of Shattered Sanctuaries. It is the second scenario in a four-part arc detailing the events taking place in and around the Society's headquarters at the Grand Lodge in Absalom. While the arcs can be played in any order, it is recommended that players experience the scenarios within each individual arc in order.
For levels 3-6. The Grand Lodge is under attack! Thankfully, the Pathfinder Society has experienced agents, new defenses, and allies. But will they be enough?
Description:
Following the sudden surge in disasters befalling the Society's lodges across the Inner Sea, the Society's leadership sought the expertise of one of its strongest new allies—the hobgoblin nation of Oprak—in bolstering the Grand Lodge's defenses. These new defenses prove their worth when they signal a sudden infiltration by shadowy foes. Will the few agents stationed at the Grand Lodge be enough to repel this sudden attack, and what might the agents learn about the enemies orchestrating the Society's recent troubles?
Struck by Shadows is part of the ongoing story of the Year of Shattered Sanctuaries. It is the second scenario in a four-part arc detailing the events taking place in and around the Society's headquarters at the Grand Lodge in Absalom. While the arcs can be played in any order, it is recommended that players experience the scenarios within each individual arc in order.
For levels 3-6. The Grand Lodge is under attack! Thankfully, the Pathfinder Society has experienced agents, new defenses, and allies. But will they be enough?
Description:
Following the sudden surge in disasters befalling the Society's lodges across the Inner Sea, the Society's leadership sought the expertise of one of its strongest new allies—the hobgoblin nation of Oprak—in bolstering the Grand Lodge's defenses. These new defenses prove their worth when they signal a sudden infiltration by shadowy foes. Will the few agents stationed at the Grand Lodge be enough to repel this sudden attack, and what might the agents learn about the enemies orchestrating the Society's recent troubles?
Struck by Shadows is part of the ongoing story of the Year of Shattered Sanctuaries. It is the second scenario in a four-part arc detailing the events taking place in and around the Society's headquarters at the Grand Lodge in Absalom. While the arcs can be played in any order, it is recommended that players experience the scenarios within each individual arc in order.
For levels 3-6. To rescue a missing hero, the PCs must explore a site that has long been thought to be abandoned and confront a group of nefarious Hellknights!
Description:
The Pathfinder Society recently dispatched agents to search for a missing venture-captain in the infernal-bound nation of Cheliax, where Pathfinder Society activity is forbidden. In their search, the agents learned that a nefarious group of Hellknights had taken the the venture-captain prisoner and hidden him in a secure sight that the Society had assumed was abandoned. Now, more of the Society's agents must infiltrate the site, find the venture-captain, and learn why these Hellknights are moving against the Society.
The Locked Lodge is part of the ongoing story of the Year of Shattered Sanctuaries. It is the second scenario in a two-part arc detailing the events befalling a Pathfinder Society lodge in the nation of Cheliax. While the arcs can be played in any order, it is recommended that players experience the scenarios within each individual arc in order.
For levels 3-6. To rescue a missing hero, the PCs must explore a site that has long been thought to be abandoned and confront a group of nefarious Hellknights!
Description:
The Pathfinder Society recently dispatched agents to search for a missing venture-captain in the infernal-bound nation of Cheliax, where Pathfinder Society activity is forbidden. In their search, the agents learned that a nefarious group of Hellknights had taken the the venture-captain prisoner and hidden him in a secure sight that the Society had assumed was abandoned. Now, more of the Society's agents must infiltrate the site, find the venture-captain, and learn why these Hellknights are moving against the Society.
The Locked Lodge is part of the ongoing story of the Year of Shattered Sanctuaries. It is the second scenario in a two-part arc detailing the events befalling a Pathfinder Society lodge in the nation of Cheliax. While the arcs can be played in any order, it is recommended that players experience the scenarios within each individual arc in order.
For levels 3-6. To rescue a missing hero, the PCs must explore a site that has long been thought to be abandoned and confront a group of nefarious Hellknights!
Description:
The Pathfinder Society recently dispatched agents to search for a missing venture-captain in the infernal-bound nation of Cheliax, where Pathfinder Society activity is forbidden. In their search, the agents learned that a nefarious group of Hellknights had taken the the venture-captain prisoner and hidden him in a secure sight that the Society had assumed was abandoned. Now, more of the Society's agents must infiltrate the site, find the venture-captain, and learn why these Hellknights are moving against the Society.
The Locked Lodge is part of the ongoing story of the Year of Shattered Sanctuaries. It is the second scenario in a two-part arc detailing the events befalling a Pathfinder Society lodge in the nation of Cheliax. While the arcs can be played in any order, it is recommended that players experience the scenarios within each individual arc in order.
For levels 3-6. To rescue a missing hero, the PCs must explore a site that has long been thought to be abandoned and confront a group of nefarious Hellknights!
Description:
The Pathfinder Society recently dispatched agents to search for a missing venture-captain in the infernal-bound nation of Cheliax, where Pathfinder Society activity is forbidden. In their search, the agents learned that a nefarious group of Hellknights had taken the the venture-captain prisoner and hidden him in a secure sight that the Society had assumed was abandoned. Now, more of the Society's agents must infiltrate the site, find the venture-captain, and learn why these Hellknights are moving against the Society.
The Locked Lodge is part of the ongoing story of the Year of Shattered Sanctuaries. It is the second scenario in a two-part arc detailing the events befalling a Pathfinder Society lodge in the nation of Cheliax. While the arcs can be played in any order, it is recommended that players experience the scenarios within each individual arc in order.