Horrors have been unleashed thirsty for the blood of the living. It will take more than the forces of one city or one band of heroes to stop them before the world drowns in blood. Combat ONLY.
Join me for some Late Night creepy horror. A murder mystery with that nice trapped feeling. Explore some ancient evils, witness some mind bending atrocities, such good fun!
Description:
This game is a Lovecraftesque mystery. Few will ever truly understand the horrors that lie in the little town of Ralyeh, may you join their ranks instead of those of the unquiet dead! You've been sent by your employers to check out the disappearance of a well known merchant Telal in a small town some 50 miles east of the great City State of Mort. Your Intel tells you that not only has Telal disappeared from the face of the planet, no one travelling through that area has been reachable by any means, mundane or magical, for roughly a week. You also know that this particular town is guarded by some sort of permanent barrier dating back to the Mages War. As you reach the barrier with your old friend Astral you feel good, confident in your ability to handle whatever awaits you on the far side of the dark gaping tunnel beneath the Magical barrier. Ah, what fools we mortals be...
Anti-mana knights have invaded with swords that can sense & destroy all forms of magic. Can peace ever be restored to Krymaris? Welcome to Imaria, where all magic is alive, yet no magic is safe.
In this light-hearted all-ages, goblins have been pillaging the farms of a friendly village & must save the town before a sinister fairy queen unleashes a terrible troll?
A logging town succumbs to a strange madness & your PCs must discover the source as a creeping cosmic horror looms in the background, threatening to destroy all!
Infiltrate the biggest gala event Zel-Argose has seen in years to retrieve the missing piece of an interplanetary gateway, then get out alive. Can your heroes pull off the Thanex Caper?
Slogging through the frozen wasteland, you see artifacts from a distant age. You stumble across a large sygil etched in the ice. 7th Level. No prior experience with LRF is needed.
Description:
Slogging through the frozen wasteland, you see artifacts from a distant age half buried in the snow and ice. The only sound is the cold air that whips around you. The mountain you have been pointed towards does not seem to be getting any closer. Just when the bleakness just about drains all your motivation, you stumble across a large sygil etched in the ice. To the left is a pair of doors buried in the ground. Mature themes will be present. A 7th Level Adventure. No prior experience with Lost Religion Found is needed.
Join the Luck Seven as they come to the aid of Princess Tai Elana.
Description:
Join the Luck Seven as they come to the aid of Princess Tai Elana. She asks for your help and you feel compelled beyond words. The bones of Nareth-Dacam might be able to calm the darkness of the land. A true good vs. evil battle if ever there was one. Role playing stressed…the plot changes on the turn of a dime. Join the Vecnians in Facebook and be in the know.