Post-apocalyptic fantasy horror on Earth. Hunters from the Osterville colony, on a diplomatic mission for trade, are faced with tragedy as they watch their colony burn. 11th lvl.
Post-apocalyptic fantasy horror on Earth. Hunters from the Osterville colony, on a diplomatic mission for trade, are faced with tragedy as they watch their colony burn. 11th lvl.
Post-apocalyptic fantasy horror on Earth. Hunters from the Osterville colony, on a diplomatic mission for trade, are faced with tragedy as they watch their colony burn. 11th lvl.
Post-apocalyptic fantasy horror on Earth. Hunters from the Osterville colony, on a diplomatic mission for trade, are faced with tragedy as they watch their colony burn. 11th lvl.
Post-apocalyptic fantasy horror on Earth. Hunters from the Osterville colony, on a diplomatic mission for trade, are faced with tragedy as they watch their colony burn. 11th lvl.
You are all part of a notorious Travelling Band of Bards. During a routine performance, you are rushed to safety by your orc bouncers. How will you survive without your normal travelling companions?
Description:
At the tail-end of one of your groups performances, all chaos breaks lose in the audience hall. With no time to think, you are swept away by your bouncers deep into the neighboring forest. With no caravan to travel with, minimal supplies and artillery, you are forced to dig deep, and release the bardic power within.
You are all part of a notorious Travelling Band of Bards. During a routine performance, you are rushed to safety by your orc bouncers. How will you survive without your normal travelling companions?
Description:
At the tail-end of one of your groups performances, all chaos breaks lose in the audience hall. With no time to think, you are swept away by your bouncers deep into the neighboring forest. With no caravan to travel with, minimal supplies and artillery, you are forced to dig deep, and release the bardic power within.
The party has taken on work guarding patient caravans heading to Mountainview when a terrible storm forces them to hole up in a nearby waypoint; an abandoned castle.
Description:
The party has taken on work guarding patient caravans heading to Mountainview when a terrible storm forces them to hole up in a nearby waypoint; an abandoned castle. As the night wears on, strange creatures from the Valley of Bones begin to assail the castle. The party must protect their patients and fend off the attackers until the storm breaks. Castles & Chemo, Inc., is a 501(c)3 nonprofit organization, dedicated to raise money for cancer research and support in an effort to make cancer a relic of the past through the use of tabletop role playing games, both by publishing game supplements and organizing & running fundraising events, both in the United States and abroad.