What could go wrong on a mission to sneak into a pirate city and strike up an alliance with a canny captain?
Description:
Venture-Captain Calisro Bennary has arranged for the PC’s transport to the pirate haven of Port Peril to make contact with Free Captain Stella Fane and negotiate a contract with her, facilitating Society movements through the pirate blockades in the area. The job seems simple: track down the the pirate captain, secure the agreement, and then return to Absalom. But few things are simple when a den of villainous pirates is involved, and it's unlikely the PCs will be able to leave Port Perilous without throwing a few punches in a proper pub brawl!
What could go wrong on a mission to sneak into a pirate city and strike up an alliance with a canny captain?
Description:
Venture-Captain Calisro Bennary has arranged for the PC’s transport to the pirate haven of Port Peril to make contact with Free Captain Stella Fane and negotiate a contract with her, facilitating Society movements through the pirate blockades in the area. The job seems simple: track down the the pirate captain, secure the agreement, and then return to Absalom. But few things are simple when a den of villainous pirates is involved, and it's unlikely the PCs will be able to leave Port Perilous without throwing a few punches in a proper pub brawl!
What could go wrong on a mission to sneak into a pirate city and strike up an alliance with a canny captain?
Description:
Venture-Captain Calisro Bennary has arranged for the PC’s transport to the pirate haven of Port Peril to make contact with Free Captain Stella Fane and negotiate a contract with her, facilitating Society movements through the pirate blockades in the area. The job seems simple: track down the the pirate captain, secure the agreement, and then return to Absalom. But few things are simple when a den of villainous pirates is involved, and it's unlikely the PCs will be able to leave Port Perilous without throwing a few punches in a proper pub brawl!
What could go wrong on a mission to sneak into a pirate city and strike up an alliance with a canny captain?
Description:
Venture-Captain Calisro Bennary has arranged for the PC’s transport to the pirate haven of Port Peril to make contact with Free Captain Stella Fane and negotiate a contract with her, facilitating Society movements through the pirate blockades in the area. The job seems simple: track down the the pirate captain, secure the agreement, and then return to Absalom. But few things are simple when a den of villainous pirates is involved, and it's unlikely the PCs will be able to leave Port Perilous without throwing a few punches in a proper pub brawl!
What could go wrong on a mission to sneak into a pirate city and strike up an alliance with a canny captain?
Description:
Venture-Captain Calisro Bennary has arranged for the PC’s transport to the pirate haven of Port Peril to make contact with Free Captain Stella Fane and negotiate a contract with her, facilitating Society movements through the pirate blockades in the area. The job seems simple: track down the the pirate captain, secure the agreement, and then return to Absalom. But few things are simple when a den of villainous pirates is involved, and it's unlikely the PCs will be able to leave Port Perilous without throwing a few punches in a proper pub brawl!
What could go wrong on a mission to sneak into a pirate city and strike up an alliance with a canny captain?
Description:
Venture-Captain Calisro Bennary has arranged for the PC’s transport to the pirate haven of Port Peril to make contact with Free Captain Stella Fane and negotiate a contract with her, facilitating Society movements through the pirate blockades in the area. The job seems simple: track down the the pirate captain, secure the agreement, and then return to Absalom. But few things are simple when a den of villainous pirates is involved, and it's unlikely the PCs will be able to leave Port Perilous without throwing a few punches in a proper pub brawl!
What could go wrong on a mission to sneak into a pirate city and strike up an alliance with a canny captain?
Description:
Venture-Captain Calisro Bennary has arranged for the PC’s transport to the pirate haven of Port Peril to make contact with Free Captain Stella Fane and negotiate a contract with her, facilitating Society movements through the pirate blockades in the area. The job seems simple: track down the the pirate captain, secure the agreement, and then return to Absalom. But few things are simple when a den of villainous pirates is involved, and it's unlikely the PCs will be able to leave Port Perilous without throwing a few punches in a proper pub brawl!
PFS Quest 4: Port Peril Pub Crawl (levels 1-4) (Russian)
Summary:
What could go wrong on a mission to sneak into a pirate city and strike up an alliance with a canny captain? This session will be in Russian.
Description:
**THIS SESSION IS IN RUSSIAN**
**THIS SESSION IS IN RUSSIAN**
**THIS SESSION IS IN RUSSIAN**
Venture-Captain Calisro Bennary has arranged for the PC’s transport to the pirate haven of Port Peril to make contact with Free Captain Stella Fane and negotiate a contract with her, facilitating Society movements through the pirate blockades in the area. The job seems simple: track down the the pirate captain, secure the agreement, and then return to Absalom. But few things are simple when a den of villainous pirates is involved, and it's unlikely the PCs will be able to leave Port Perilous without throwing a few punches in a proper pub brawl!
PFS Quest 5: The Dragon Who Stole Evoking Day (levels 3-6)
Summary:
A missing crate of pyrotechnics intended for an annual festival go missing and the PCs are tasked with finding and retrieving them.
Description:
The sage Ameopheus has a long history with the Pathfinder Society and he has called upon his allies to assist with an unusual task: tracking down a missing supply of wands and fireworks intended for use in the city of Sothis's annual Evoking Day celebration! The PCs will have to investigate a crowded city and track down the missing pyrotechnics, but the current owner of the explosive ordnance might not be so willing to simply turn it over.
PFS Quest 5: The Dragon Who Stole Evoking Day (levels 3-6)
Summary:
A missing crate of pyrotechnics intended for an annual festival go missing and the PCs are tasked with finding and retrieving them.
Description:
The sage Ameopheus has a long history with the Pathfinder Society and he has called upon his allies to assist with an unusual task: tracking down a missing supply of wands and fireworks intended for use in the city of Sothis's annual Evoking Day celebration! The PCs will have to investigate a crowded city and track down the missing pyrotechnics, but the current owner of the explosive ordnance might not be so willing to simply turn it over.