Welcome to Sector DMS (pronounced "dee-mess")! Here young clones go through their final training to be new workers and troubleshooters in Alpha Complex. But the glorious Computer has seen fit to entrust you youngsters with a vital mission: capture two mysterious strangers and save the timeline of Alpha Complex.
The Away Team is again summoned to an exciting... ah, I can’t do it. It’s again a suicide mission of marginal importance involving Klin-G-ONN guards, pop culture references, tons of GM hosing, awful puns, and some unprovoked unjustified violence. Point-Y-ERZ, Bald-Y-HED, Weasl-Y-KID and the rest are back. (It’s not like we’re going to waste time creating new characters.) We’ll probably recycle the same three jokes from the last few years too.
The Away Team is again summoned to an exciting... ah, I can’t do it. It’s again a suicide mission of marginal importance involving Klin-G-ONN guards, pop culture references, tons of GM hosing, awful puns, and some unprovoked unjustified violence. Point-Y-ERZ, Bald-Y-HED, Weasl-Y-KID and the rest are back. (It’s not like we’re going to waste time creating new characters.) We’ll probably recycle the same three jokes from the last few years too.
The mission began with a simple question: How many Troubleshooters does it take to unclog a pipe? Then the hard questions began to emerge. Why are there so many mutants registering in CDV Sector? Why are the citizens there scared to death of Troubleshooters? (More than normal, that is.) And how fast do you need to run to avoid being torn apart by an angry mob?
Root out Commie Mutant Traitors for Friend Computer! Trust no one! Keep your laser handy! Learn to play this classic game and find out for yourself why so many people enjoy it so much. So are you in or are you a traitor?