A team of mercenaries has been hired by the Company to find out why a terraforming colony has stopped responding.
Description:
The session begins with the crew arriving in orbit aboard Samsa VI and awakened from cryosleep by their corporate liaison, Maas, who will give further details of the mission.
LZ13 is the unluckiest place on this forsaken moon, totally screwed by the terraforming project. Only the Mining Operations keep this damn LZ staffed. And yet for no reason, you find yourself here.
Description:
The Landing Zone stands on the edge of a crater, providing connection between the moonside extraction facilities and the broader interstellar Company infrastructure. A contract for a scouting mission to a potential clean ice deposit was posted last night, scheduled for earlier today. The night shift (the players) wake up from the cold; the day crew never shows up for their shift change. A sci-fi horror and investigation story played with Mothership 1e.
A seedy dinosaur theme park on an aging, ring-shaped station. Visitors enjoy thrilling, "perfectly safe" journeys into ages past... As long as nothing goes wrong.
No communication has been heard from the science vessel Lima, carrying soil samples from an asteroid. The Crew has been hired to retrieve the vessel, and find out what happened.
During a routine cargo job on a remote asteroid mining base you learn that one of the workers has disappeared. Thats not the only unexplainable thing happening on this asteroid...