In response to reports of a biomedical developed virus, a Task Force from Carlisle Special Operations and Security Intelligence are tasked to infiltrate Hock Territory, and destroy the research lab.
Description:
The World of Lazarus is based on the critically acclaimed Lazarus series by Greg Rucka and Michael Lark and presented by Image Comics.
In the near future, time has rendered death obsolete, and life infinitely cheap. In the wake of governments failure and global upheaval, the Families stepped in and divvied up the world. Now peace and order reign in a world of technological marvels and neo-feudalism.
In response to reports of a biomedical developed virus, a Task Force from Carlisle Special Operations and Security Intelligence are tasked to infiltrate Hock Territory, and destroy the research lab.
Description:
The World of Lazarus is based on the critically acclaimed Lazarus series by Greg Rucka and Michael Lark and presented by Image Comics.
In the near future, time has rendered death obsolete, and life infinitely cheap. In the wake of governments failure and global upheaval, the Families stepped in and divvied up the world. Now peace and order reign in a world of technological marvels and neo-feudalism.
In response to reports of a biomedical developed virus, a Task Force from Carlisle Special Operations and Security Intelligence are tasked to infiltrate Hock Territory, and destroy the research lab.
Description:
The World of Lazarus is based on the critically acclaimed Lazarus series by Greg Rucka and Michael Lark and presented by Image Comics.
In the near future, time has rendered death obsolete, and life infinitely cheap. In the wake of governments failure and global upheaval, the Families stepped in and divvied up the world. Now peace and order reign in a world of technological marvels and neo-feudalism.
Do you trust the instructions left by the hologram you saw when you first woke up? A mystery with some puzzles, some exploration, and a touch of amnesia.
Description:
You don't remember all the details of your life, and you especially don't remember being put in stasis. Now you're tasked to save a colony where everyone will return at some vague timeline given by a hologram of an old woman who you know is keeping secrets. The land needs help if you're to make it livable, and you have to do it soon. Will you do everything you need to help the colony come back to full strength? Should you? A game about piecing together the past to determine what will be your future.
Do you trust the instructions left by the hologram you saw when you first woke up? A mystery with some puzzles, some exploration, and a touch of amnesia.
Description:
You don't remember all the details of your life, and you especially don't remember being put in stasis. Now you're tasked to save a colony where everyone will return at some vague timeline given by a hologram of an old woman who you know is keeping secrets. The land needs help if you're to make it livable, and you have to do it soon. Will you do everything you need to help the colony come back to full strength? Should you? A game about piecing together the past to determine what will be your future.
Do you trust the instructions left by the hologram you saw when you first woke up? A mystery with some puzzles, some exploration, and a touch of amnesia.
Description:
You don't remember all the details of your life, and you especially don't remember being put in stasis. Now you're tasked to save a colony where everyone will return at some vague timeline given by a hologram of an old woman who you know is keeping secrets. The land needs help if you're to make it livable, and you have to do it soon. Will you do everything you need to help the colony come back to full strength? Should you? A game about piecing together the past to determine what will be your future.
In 202X, the heir to a powerful industrial dynasty has gone missing and the family has hired the elite Bywaters Detective Agency to bring him home.
Description:
There are reasons the Giltwell family didn't report the disappearance of its eldest son. Perhaps it's his bad habits, the big contract depending on his cooperation, or a shameful family secret. Take on the role of an elite detective agency as you unravel the mystery. Employ social guile, investigative cunning, decisive action, and a little bit of magic to find Aaron Giltwell and bring him home.
In 202X, the heir to a powerful industrial dynasty has gone missing and the family has hired the elite Bywaters Detective Agency to bring him home.
Description:
There are reasons the Giltwell family didn't report the disappearance of its eldest son. Perhaps it's his bad habits, the big contract depending on his cooperation, or a shameful family secret. Take on the role of an elite detective agency as you unravel the mystery. Employ social guile, investigative cunning, decisive action, and a little bit of magic to find Aaron Giltwell and bring him home.
A legendary text on alchemy & swordsmanship has resurfaced, only to be lost before auction, amidst a scene of inexplicable violence. Recover the text & confront the strange phenomena it attracts.
Description:
A legendary text on alchemy and swordsmanship has resurfaced, only to be lost before auction, leaving behind a scene of inexplicable violence. Your patrons have some pull with the authorities, giving you 48 hours to recover the text, solve the mystery of its disappearance, and confront the strange phenomena it attracts.
Warflower introduces Green Ronin’s Modern AGE roleplaying game. Warflower has an implied setting, but Modern AGE uses the Adventure Game Engine rules (also found in Fantasy AGE and Blue Rose) to fuel contemporary adventures in any early Industrial to near future setting.
Modern AGE can include guns and computers, transoceanic empires and raucous democracies, and the Cold War and beyond, into the great geopolitical realignments of our time. But it also means urban fantasy, psychic powers, conspiracies and all the speculative and strange sources that fuel modern stories.
A legendary text on alchemy & swordsmanship has resurfaced, only to be lost before auction, amidst a scene of inexplicable violence. Recover the text & confront the strange phenomena it attracts.
Description:
A legendary text on alchemy and swordsmanship has resurfaced, only to be lost before auction, leaving behind a scene of inexplicable violence. Your patrons have some pull with the authorities, giving you 48 hours to recover the text, solve the mystery of its disappearance, and confront the strange phenomena it attracts.
Warflower introduces Green Ronin’s Modern AGE roleplaying game. Warflower has an implied setting, but Modern AGE uses the Adventure Game Engine rules (also found in Fantasy AGE and Blue Rose) to fuel contemporary adventures in any early Industrial to near future setting.
Modern AGE can include guns and computers, transoceanic empires and raucous democracies, and the Cold War and beyond, into the great geopolitical realignments of our time. But it also means urban fantasy, psychic powers, conspiracies and all the speculative and strange sources that fuel modern stories.