Madison, once a powerful Tradition city, is now filled with corruption. Lead the uprising that will uncover the truth behind the power of this city.
Description:
Our once great city has fallen to dark forces that now run the Council of Tradition Mages in Madison. Events are set into motion that will shake the entire world. To overthrow this Nephandi leadership, the only hope for your kind is for you to adventure into the Umbra and return with the knowledge needed to save Madison. Along the way, secrets will be revealed that bring your whole world view into question. Can you work together without falling to corruption? Four Gen Con events will be running concurrently in the same room. Actions at one table will impact circumstances at another. Players will be given a premade Mage character with a full background history, stats, and a goal set. Please make sure to contact us ahead of time, and pick your character or possibly make your own. This game will also continue on Friday, feel free to sign up for one or both days.
This is the conclusion to an epic two day event set in Madison, Wisconsin.
Description:
Our once great city has fallen to dark forces that now run the Council of Tradition Mages in Madison. Events are set into motion that will shake the entire world. To overthrow this Nephandi leadership, the only hope for your kind is for you to adventure into the Umbra and return with the knowledge needed to save Madison. Along the way, secrets will be revealed that could save the world. Can you work together without falling to corruption? Four Gen Con events will be running concurrently in the same room. Actions at one table will impact circumstances at another. Players will pick a premade Mage character with a full background history, stats, and a goal set. Please make sure to contact us ahead of time, and pick your character or possibly make your own. This is a continuation of Thursday night's event feel free to come to one or both days.
Fortune's Fools, a Shakespeare-themed cabal of Tradition mages, has finally been granted a chantry house of their own: an abandoned theatre with a Node at its heart.
Description:
Fortune's Fools, a Shakespeare-themed cabal of Tradition mages, has finally been granted a chantry house of their own: an abandoned theatre with a Node at its heart. All they have to do is clear it out and secure it. Of course, the course of True Magick never did run smooth. A game of high drama, low comedy, and spellcasting bravado. Run by The Wrecking Crew and The Dead Gamers Society.
Germany, 1945. With the Axis near defeat, the Technocracy & Traditions collaborate to send cabals into the ruins, hoping to find the extent of the corruptive influence that led the world into war.
No one thought this day would be any different than the day before; not even the greatest Masters of Time & Entropy.
Description:
No one thought this day would be any different than the day before; not even the greatest Masters of Time and Entropy. And yet, as one, every mage with even the slightest insights into Entropy screamed and clawed at their eyes as the first of the Twin Towers was hit. Word raced amongst the Awakened that Tradition mages were trapped and dying horribly in Manhattan; cabals are being scrambled to come to their assistance! One of your own cabal-mates was tending to matters on the island and is likely trapped too. Can you rescue them? Can anyone be saved?
A fellow mage just called, desperate for your help: Technocrats have her trapped in her apartment & there's not much time before they bust down her door!
Description:
A fellow mage just called, desperate for your help: Technocrats have her trapped in her apartment, and there's not much time before they bust down her door! Your cabal is only a few blocks away. There still might be time to save her - and yet, you have the oddest sense of deja vu...
Bears With Swords! Everyone Run, THE BEARS HAVE SWORDS!
Summary:
The local fauna of Nameless Town have taken up arms! And books! And they seem to be communicating! How will the world adapt to elephants clamoring for equal rights, & squirrels that fear no man?
The Ascension War in Houston hasn't been going well for you and your fellow Mages. Little by little, the Traditions have given ground to the frightening new NT-1 HIT Marks.
Description:
The Ascension War in Houston hasn’t been going well for you and your fellow Mages. Little by little, the Traditions have given ground to the frightening new NT-1 HIT Marks put out by the local Iteration X chapter. You were almost ready to give up the city entirely until your superiors discovered the location of the production plant responsible for the new models. If you take it out, there’s a possibility you might be able to reclaim Houston. Well, not so much you as the Tradition mages that survive: it’s clearly a suicide mission.