Nazi Germany has developed a secret weapon, and our heroes are gathered together to penetrate behind enemy lines and discover what the secret weapon is...But first they must uncover the secret of the mysterious Societe Angelique!
Nazi Germany has developed a secret weapon, and our heroes are gathered together to penetrate behind enemy lines and discover what the secret weapon is...But first they must uncover the secret of the mysterious Societe Angelique!
Champions 23 - Genesis: What Hath Man Wrought? Final Round
Description:
Nazi Germany has developed a secret weapon, and our heroes are gathered together to penetrate behind enemy lines and discover what the secret weapon is...But first they must uncover the secret of the mysterious Societe Angelique!
Mechanon's latest plan endangers not just one Earth, but three. Heroes from all three Earths, members of the Guardians and two teams calling themselves Champions, must work together to save their worlds.
Chaos Rumblings III: A Distinct Lack of Moral Ambiguity
Description:
Event Description: Our third year of big brawls -- this time, we've made it simple. No victory points, no alliances. Just two teams, six heroes against six villains, each meeting an equal opponent from another universe, winner takes all! Wonder Woman vs. Grey Hulk, Green Lantern vs. Magneto, Iron Man vs. Brainiac, and more!
The last thing you remember was munching on some much needed snacks. Now you find yourself on the floor, lying next to your fellow pros, wondering what the dreck happened. At least you're wearing a tux. Skulk the DarkStreets (dystopia, nanotech, quantum psionics) - a Dark Champions setting.
Two parallel worlds, neither truly whole, and both prophesied to face utter destruction. In each universe, two separate yet strangely similar groups of people race to save their own world, but in doing so, are they dooming the other? Brian and Sue Grau take you on two separate journeys through two different genres in this first of two rounds. Feel free to play twice and see how things play out through the looking glass! Final round Sunday at 8 am.
Two parallel worlds, neither truly whole, and both prophesied to face utter destruction. In each universe, two separate yet strangely similar groups of people race to save their own world, but in doing so, are they dooming the other? Brian and Sue Grau take you on two separate journeys through two different genres in this first of two rounds. Feel free to play twice and see how things play out through the looking glass! Final round Sunday at 8 am.
Two parallel worlds, neither truly whole, and both prophesied to face utter destruction. In each universe, two separate yet strangely similar groups of people race to save their own world, but in doing so, are they dooming the other? Brian and Sue Grau take you on two separate journeys through two different genres in this first of two rounds. Feel free to play twice and see how things play out through the looking glass! Final round Sunday at 8 am.
Two parallel worlds, neither truly whole, and both prophesied to face utter destruction. In each universe, two separate yet strangely similar groups of people race to save their own world, but in doing so, are they dooming the other? Brian and Sue Grau bring both worlds together in this final round.