It's 1880, and Queen Victoria has assembled a special team of agents to send on a mission to investigate strange phenomena. Select an agent and use wits and steampunk gadgets to solve the problem.
Description:
It's 1880, and Queen Victoria has assembled a special team of agents to send on a mission to investigate strange phenomena in different parts of the globe. Select an agent, from hardened soldier to inventive genius to occult historian, and use wits and steampunk gadgets to solve the problem.
Charting the lonely border between the Federation and the Tholians, your ship has received orders to investigate a loss of contact with the Alexander, the vessel ahead of you in the patrol rotation.
Description:
The missing ship is larger and more capable than your own. Will your intrepid crew be up to the challenge?
A haunting melody lures villagers to the nearby swamp. The adventurers must uncover its source, face hidden dangers, and break the curse before all is lost to The Bitter Song of the Black Mangroves.
Description:
In a remote village perched on the edge of a dark mangrove swamp, a haunting song has begun luring villagers to their doom, spreading fear and desperation. A group of travelers band together to uncover the source of the eerie melody, navigating treacherous waterways, natural hazards, and an unraveling mystery tied to the swamps ancient secrets. With the village on edge and time running out, the heroes must act quickly to end the growing curse and stop The Bitter Song of the Black Mangroves. An original GURPS adventure set in a strange and beautiful land inspired by southeast Asian folklore and the evocative A Thousand Thousand Islands rpg setting.
Part of the Nick and Nose World Tour!
Step into the myths of ancient Greece, where gods and heroes shape destiny. In this epic quest, your deeds will echo through eternity as the greatest Olympians watch your every move.
Description:
A festival to the gods has gone terribly awry, and the heroes must journey far across the land to save their kingdom. Their destination is the legendary Mt. Pelion, home to the divine tree that can remove the curse that has fallen upon the land.
Good King Ormund is looking for an elite team to lead his army, again! Can your ragtag squad of mercenaries win the ultimate prize?
Description:
Last year's winners gained glory & riches and were tasked to destroy the necromancer Pallor Mortis. They found the necromancer's fortress under the mountain, fought their way in and confronted him. The final battle was glorious... unfortunately, the mountain collapsed and killed everyone. Except Pickle Jim, who lost an arm. For a pint or two he will tell you all about it.
King Ormund needs a new (and better) adventuring team! You and your team will be pitted against a (new) series of opponents in the Royal Arena, and the group that makes it the furthest will win the aforementioned glory and riches. Of course, you may die, but the Wizard King will revive you (if a little worse for the wear). This is a fantasy combat-only adventure using GURPS. If you want to learn about GURPS combat, this adventure will start simple, and gradually introduce complexity as the battle rages on.
Good King Ormund is looking for an elite team to lead his army, again! Can your ragtag squad of mercenaries win the ultimate prize?
Description:
Last year's winners gained glory & riches and were tasked to destroy the necromancer Pallor Mortis. They found the necromancer's fortress under the mountain, fought their way in and confronted him. The final battle was glorious... unfortunately, the mountain collapsed and killed everyone. Except Pickle Jim, who lost an arm. For a pint or two he will tell you all about it.
King Ormund needs a new (and better) adventuring team! You and your team will be pitted against a (new) series of opponents in the Royal Arena, and the group that makes it the furthest will win the aforementioned glory and riches. Of course, you may die, but the Wizard King will revive you (if a little worse for the wear). This is a fantasy combat-only adventure using GURPS. If you want to learn about GURPS combat, this adventure will start simple, and gradually introduce complexity as the battle rages on.
In this 1950s adventure, a group of teens are on their way to the Jersey shore. Looking forward to some fun in the sun... what could possibly go wrong.
Description:
As a group of teenagers make their way to the Jersey Shore for some fun, sun, and waves, strange things begin to happen leading to some "far out" adventures. This 1950s pulp-style adventure is written by JC Connors and hosted at 1shotadventures.com Part of the Nick and Nose World Tour!
Unexplained phenomena. A family brutally attacked. A haunting? A demonic possesion? Or something more diabolical?
Description:
Barb Williams is desperate. Strange events have begun occurring in the home she shares with her 5 year-old daughter. Last night, she was attacked in her sleep by an unseen assailant but managed to escape. Now, fearing for herself and Jenny, she is looking for help and for answers. That's where you come in.
You are all that stands against the forces of darkness.Humanity doesnt believe in the wicked things that lurk in the shadows. Demons, vampires, rogue psis, werewolves, chupacabras? All very real and all very dangerous. A powerful demon can make short work of an entire police department or a squad of soldiers. Normal human beings simply cannot fight these things they lack the skills, the will, and the strength to do so.
Your team of imprisoned villains has been temporarily paroled to fight an invasion of giant bugs in Chicago while the heroes are off-planet.
Description:
In the tradition of Suicide Squad/Thunderbolts, your team is full of imprisoned villains let out to do the dirty missions that the superheroes won't touch. Your Mission: While the city heroes are busy off-planet, your team is sent out to fight a Chicago invasion of giant bugs and end the source by any means necessary.
A group of Ice Age tribespeople set out to rescue their chieftain after he was taken by a mysterious strangers.
Description:
Set 30,000 years ago, somewhere on a frosty plain, long before the dawn of civilization. Weeks before winter sets in, some members of the Clan of Three Claws witness their tribal leader captured by a mysterious, rival tribe. Fearful that their tribe will be doomed without his leadership, they set out after their chief in the haunted Forest of Howling Sorrows. A 125-point Ice Age adventure written by JC Connors of 1shotadventures.com Pregen characters provided.