While Dr. Van Zandt fixes their time machine, these guys from elsewhere have been pestering us with lots of questions. Hopefully they will be able to go away soon, without the Archdean making a fuss. All we have to do is keep them out of trouble.
University life may be over after graduation, but before your group of friends go their separate ways onto bigger and better things, it's time for one last weekend party together! The Mountains, wilderness, good friends, and a lot of booze - what more could you want? Well, a machine gun would be handy right about now...
Join Captain Reynolds and the rest of the crew of the Serenity from the television show, Firefly, as they prove that doing the impossible makes them mighty!
Ronald Bandor's rich uncle has died and all of his relatives have gathered at the mansion for the reading of the will. History dictates that all of Ronald's relatives will die at the hands of a madman and Ronald will inherit his uncle's time traveling equipment. Your mission is to make sure history does not repeat itself. O yeah, don't get killed or discovered in the process.
Worlds Enough and Time: The Engines of the Sun (Finals)
Description:
With their foe's face is revealed at last, Infinity is compromised and unable to act. A ragtag assortment of off-world agents band together in ancient Egypt to do what must be done. But how do they succeed against a foe with years to prepare, where any misstep can set off reality quakes? Whose followers are utterly convinced that they perform the will of a god?
Worlds Enough and Time: The Sound of Infinite Hands Clapping
Description:
A team of I-Cops rushes to Genji-12 to prevent one piece of a vast Centrum plot, and tasked with identifying their foe. Immediately, they are embroiled in the insidious politics of feudal Japan; left outmaneuvered, double-crossed, confused, and confronting Centrum agents wielding technology unlike anything on record. 2 players advance to the finals.
The enemy's reality-shifting plot threatens to ravage crucial parallel worlds. The one man who can stop them is an exile on the prison world Coventry, and Infinity is oddly silent to retrieval requests. Amid the chaotic Napoleonic Wars, an ISWAT team seeks the impossible-a way in & out of Coventry from outside Homeline! 2 players advance to the finals.