This is not your 1936. The Adventurers Club is dedicated to unravelling the mysteries of a clockwork world, driven by steam, caught up in a web of magic. A role-playing emphasized steampunk event.
Description:
The year is 1936. The world is mired in depression, and war lurks on the horizon as one man seeks to elevate his people as the supreme race. Sound familiar? Enter the Adventurers Club, dedicated to unravelling the mysteries of a clockwork world, driven by steam, caught up in a web of magic. Join them as they find themselves tangled in intrigue that will determine the future of mankind. A role-playing emphasized steampunk event.
This is not your 1936. The Adventurers Club is dedicated to unravelling the mysteries of a clockwork world, driven by steam, caught up in a web of magic. A role-playing emphasized steampunk event.
Description:
The year is 1936. The world is mired in depression, and war lurks on the horizon as one man seeks to elevate his people as the supreme race. Sound familiar? Enter the Adventurers Club, dedicated to unravelling the mysteries of a clockwork world, driven by steam, caught up in a web of magic. Join them as they find themselves tangled in intrigue that will determine the future of mankind. A role-playing emphasized steampunk event.
As actors in an action television series, your job was straight forward. Sell bad products and make the guest stars look great! But the problem just got a lot more complicated. The local yakuza put out a hit on one of the guest stars and the director wants you to deal with it without letting the guest star know. The show must go on.
When you're a spy, people are always trying to shoot, shank, arrest, blow up, or otherwise inconvenience you. Play a trigger happy ex-girlfriend, an old friend who used to inform on you, family, too (if you want that role), or the former spy. Run in a 'one-camera style.' Role playing emphasized, this event is not a tactical exercise.
When you're a spy, people are always trying to shoot, shank, arrest, blow up, or otherwise inconvenience you. Play a trigger happy ex-girlfriend, an old friend who used to inform on you, family, too (if you want that role), or the former spy. Run in a “one-camera style.” Role playing emphasized, this event is not a tactical exercise.
When you're a spy, people are always trying to shoot, shank, arrest, blow up, or otherwise inconvenience you. Play a trigger happy ex-girlfriend, an old friend who used to inform on you, family, too (if you want that role), or the former spy. Run in a “one-camera style.” Role playing emphasized, this event is not a tactical exercise.
Your family is being targeted for death and your father/uncle/brother/son has been kidnapped. Rescue him and stop your enemies before they kill you all.
Ever wonder what would happen if the Feng Shui Universe met the Star Trek Universe. The Cardassian Empire just joined the Dominion, and there is rumors of an attack against DS9. You must investigate this threat, and stop it... if you can.
During the holiday break at St. Joan's School for Girls, a mercenary army attacks. Only a handful of remaining students and faculty are left to defend.
This is a Feng Shui session like you've never seen before. You will explore the Feng Shui system and attempt to re-interpret the rules in creative and unexpected ways. In this game, you'll be part of the secret service protecting the President's daughter. Your goal is simple, just protect her. The session begins at a daycare center. What could possibly go wrong?