A dark wind howls in from the sea, battering an ancient Tower. The whisper of an old man can be heard saying "The Beast awakens" A perilous event for mid levels.
Description:
A dark wind howls in from the sea, battering an ancient Tower. High atop the battlements a beacon of light appears, then quickly fades. For scant moments, the waning light reveals dark clouds forming into the shape of a colossal seven-headed dragon, its cavernous maws filled with rows upon rows of wickedly sharp teeth. From within the Tower come the sounds of much merriment. Voices are raised in song and good cheer. The musicians play a lively tune. Yet, just above these happy sounds, the trembling, terrified whisper of an old man can be heard. "The Beast awakens...take heart, my children, and keep your blade close at hand...the Beast awakens...and He shall have dominion on Earth as in Heaven...." A perilous FWS event for mid level characters set in the Fellowship of the White Star Campaign of Earth, 1909. Author - Steve Yee
A dark wind howls in from the sea, battering an ancient Tower. The whisper of an old man can be heard saying "The Beast awakens" A perilous event for mid levels.
Description:
A dark wind howls in from the sea, battering an ancient Tower. High atop the battlements a beacon of light appears, then quickly fades. For scant moments, the waning light reveals dark clouds forming into the shape of a colossal seven-headed dragon, its cavernous maws filled with rows upon rows of wickedly sharp teeth. From within the Tower come the sounds of much merriment. Voices are raised in song and good cheer. The musicians play a lively tune. Yet, just above these happy sounds, the trembling, terrified whisper of an old man can be heard. "The Beast awakens...take heart, my children, and keep your blade close at hand...the Beast awakens...and He shall have dominion on Earth as in Heaven...." A perilous FWS event for mid level characters set in the Fellowship of the White Star Campaign of Earth, 1909. Author - Steve Yee
The Fellowship receives an urgent request for help from Semper Fi involving stolen military plans, German spies and a dirigible. What could possibly go wrong? A low level event for heroes set in 1909.
Description:
The Fellowship receives an urgent request for help from Semper Fi involving stolen military plans, German spies and a dirigible. What could possibly go wrong? A Fellowship of the White Star event for low level heroes set in 1909. Play Qabal Wars series modules in any order, except that A502 should be played before A507 and the finale should be played last. Author - Timothy Travis
The Fellowship receives an urgent request for help from Semper Fi involving stolen military plans, German spies and a dirigible. What could possibly go wrong? A low level event for heroes set in 1909
Description:
The Fellowship receives an urgent request for help from Semper Fi involving stolen military plans, German spies and a dirigible. What could possibly go wrong? A Fellowship of the White Star event for low level heroes set in 1909. Play Qabal Wars series modules in any order, except that A502 should be played before A507 and the finale should be played last. Author - Timothy Travis
You saw something that shouldn’t have been possible. Committed to an asylum, you must find a way to prove that you aren't insane and get out of this crazy house as the doctors are out to kill you!
Description:
You saw something that shouldn’t have been possible; the only way to describe it was magic. When you told a trusted family member they had you committed to an asylum. Now, you have to find a way to prove that you are not insane and find a way out of this crazy house, because the doctors are out to kill you. An event designed to introduce players and new characters to the Fellowship of the White Star campaign of Earth, 1909. Author - Misty Long.
You saw something that shouldn’t have been possible. Committed to an asylum, you must find a way to prove that you aren't insane and get out of this crazy house as the doctors are out to kill you!
Description:
You saw something that shouldn’t have been possible; the only way to describe it was magic. When you told a trusted family member they had you committed to an asylum. Now, you have to find a way to prove that you are not insane and find a way out of this crazy house, because the doctors are out to kill you. An event designed to introduce players and new characters to the Fellowship of the White Star campaign of Earth, 1909. Author - Misty Long.
You saw something that shouldn’t have been possible. Committed to an asylum, you must find a way to prove that you aren't insane and get out of this crazy house as the doctors are out to kill you!
Description:
You saw something that shouldn’t have been possible; the only way to describe it was magic. When you told a trusted family member they had you committed to an asylum. Now, you have to find a way to prove that you are not insane and find a way out of this crazy house, because the doctors are out to kill you. An event designed to introduce players and new characters to the Fellowship of the White Star campaign of Earth, 1909.
You saw something that shouldn’t have been possible. Committed to an asylum, you must find a way to prove that you aren't insane and get out of this crazy house as the doctors are out to kill you!
Description:
You saw something that shouldn’t have been possible; the only way to describe it was magic. When you told a trusted family member they had you committed to an asylum. Now, you have to find a way to prove that you are not insane and find a way out of this crazy house, because the doctors are out to kill you. An event designed to introduce players and new characters to the Fellowship of the White Star campaign of Earth, 1909. Author - Misty Long.
Children are missing on Christmas Eve in Martha's Vineyard. The only person who seems to know anything is a young lady whose ears can only hear the secrets of the dead. A low-mid event.
Description:
Children are missing on Christmas Eve in Martha's Vineyard. The only person who seems to know anything is a young lady whose ears can only hear the secrets of the dead. Will the children be reunited with their families before Christmas, or will a terrible ritual be completed? A Fellowship of the White Star event for low-mid level heroes set on December 24, 1908. Author - Victor Long
Children are missing on Christmas Eve in Martha's Vineyard. The only person who seems to know anything is a young lady whose ears can only hear the secrets of the dead. A low-mid event.
Description:
Children are missing on Christmas Eve in Martha's Vineyard. The only person who seems to know anything is a young lady whose ears can only hear the secrets of the dead. Will the children be reunited with their families before Christmas, or will a terrible ritual be completed? A Fellowship of the White Star event for low-mid level heroes set on December 24, 1908. Author - Victor Long