Come play a seat-of-your-pants fantasy adventure where everything's made up & the points don't matter! Where are you, why are you here, & how is it about to get worse?
The year at Hana Academy is nearly over & the Council is hiding something. The Journalism club must get to the bottom of it & juggle finals & prom. A game of friendship in a magical high school.
The year at Hana Academy is nearly over & the Council is hiding something. The Journalism club must get to the bottom of it & juggle finals & prom. A game of friendship in a magical high school.
The year at Hana Academy is nearly over & the Council is hiding something. The Journalism club must get to the bottom of it & juggle finals & prom. A game of friendship in a magical high school.
The year at Hana Academy is nearly over & the Council is hiding something. The Journalism club must get to the bottom of it & juggle finals & prom. A game of friendship in a magical high school.
The year at Hana Academy is nearly over & the Council is hiding something. The Journalism club must get to the bottom of it & juggle finals & prom. A game of friendship in a magical high school.
You are Archaeonauts! Your quest for artifacts of power is the only hope Umdaar has againsts the rule of the Masters! Homage to He-man, Thundercats, Thundarr, etc.
Description:
Behold the fallen world of Umdaar, home to savage warriors, cyborg insects, and merciless warlords. Oh, and lasers—lots and lots of lasers. The Masters rule with an iron fist, and the people’s only hope are the archaeonauts and their quest for long-lost artifacts of power. But will the Masters get there first? Masters of Umdaar, our latest Fate World of Adventure by Dave Joria, is a retro tribute to such shiny serials as John Carter of Mars, Flash Gordon, He-Man, and Thundercats.
Ever wanted to play a character with unlimited power? Can the immortal, yet flawed, Incarnations of Eternity work together to save themselves or are they ready for eternity to cease?
Description:
Have you ever wanted to play a character with unlimited power? A character that can extinguish suns with a flick of the wrist? Create life by mere whim? Travel anywhere, instantly? These are the Incarnations of Eternity. They are the immortal living paradigms with absolute dominion over everything within their sphere. Over the infinite eons, Incarnations have become the things mortals portray them to be. Personalities emerge. Conflict ensues. Reality changes. Possibilities manifest. Now, a former ally has become the enemy. This ally, one of their own nearly omnipotent creations, seeks to end everything, every time, and every idea, including themselves. Can the flawed Incarnations work together to save themselves or are they ready for eternity to cease?