Last year's survivors pull themselves from the muck of the wine-dark seas. Some emerge as victors, others driven by revenge, or re-animated by the Father Dagon, seek to battle again.
Description:
The survivors of last year's tournament pull themselves from the muck of the wine-dark seas. Some emerge as victors, others driven by revenge, and yet others re-animated by the hateful magic of Father Dagon. All are corrupted by his wicked caress and all bear his mark. Now they return one last time to assert their primacy before the foul Father … in a final spellduel to the death! Players cycle through as characters die; first-come, first-served with generic tickets.
Last year's survivors pull themselves from the muck of the wine-dark seas. Some emerge as victors, others driven by revenge, or re-animated by the Father Dagon, seek to battle again.
Description:
The survivors of last year's tournament pull themselves from the muck of the wine-dark seas. Some emerge as victors, others driven by revenge, and yet others re-animated by the hateful magic of Father Dagon. All are corrupted by his wicked caress and all bear his mark. Now they return one last time to assert their primacy before the foul Father … in a final spellduel to the death! Players cycle through as characters die; first-come, first-served with generic tickets.
Last year's survivors pull themselves from the muck of the wine-dark seas. Some emerge as victors, others driven by revenge, or re-animated by the Father Dagon, seek to battle again.
Description:
The survivors of last year's tournament pull themselves from the muck of the wine-dark seas. Some emerge as victors, others driven by revenge, and yet others re-animated by the hateful magic of Father Dagon. All are corrupted by his wicked caress and all bear his mark. Now they return one last time to assert their primacy before the foul Father … in a final spellduel to the death! Players cycle through as characters die; first-come, first-served with generic tickets.
Last year's survivors pull themselves from the muck of the wine-dark seas. Some emerge as victors, others driven by revenge, or re-animated by the Father Dagon, seek to battle again.
Description:
The survivors of last year's tournament pull themselves from the muck of the wine-dark seas. Some emerge as victors, others driven by revenge, and yet others re-animated by the hateful magic of Father Dagon. All are corrupted by his wicked caress and all bear his mark. Now they return one last time to assert their primacy before the foul Father … in a final spellduel to the death! Players cycle through as characters die; first-come, first-served with generic tickets.
Last year's survivors pull themselves from the muck of the wine-dark seas. Some emerge as victors, others driven by revenge, or re-animated by the Father Dagon, seek to battle again.
Description:
The survivors of last year's tournament pull themselves from the muck of the wine-dark seas. Some emerge as victors, others driven by revenge, and yet others re-animated by the hateful magic of Father Dagon. All are corrupted by his wicked caress and all bear his mark. Now they return one last time to assert their primacy before the foul Father … in a final spellduel to the death! Players cycle through as characters die; first-come, first-served with generic tickets.
Last year's survivors pull themselves from the muck of the wine-dark seas. Some emerge as victors, others driven by revenge, or re-animated by the Father Dagon, seek to battle again.
Description:
The survivors of last year's tournament pull themselves from the muck of the wine-dark seas. Some emerge as victors, others driven by revenge, and yet others re-animated by the hateful magic of Father Dagon. All are corrupted by his wicked caress and all bear his mark. Now they return one last time to assert their primacy before the foul Father … in a final spellduel to the death! Players cycle through as characters die; first-come, first-served with generic tickets.
Attempt to escape from the accursed Yule Mountain & its twisted residents, including Krampus the demon of Winter Solstice! A 0-level funnel adventure.
Description:
Legend has it, Krampus - the demon of Winter Solstice - pays a visit to all of the worlds naughtiest of children every year before the week-long holiday begins. You’re one such cretin; swept away in the dead of the night by the foul beast and carried away to the cursed lair known as Yule Mountain. Changed into twisted toy-making elves by powerful magic, you’re forever charged with making toys for the good boys and girls of the world. By happenstance and a strange explosion, you’ve been released from the spell! Remembering the life you had before and coupled with the desire for freedom, you and your band of ne’er do wells make for escape from the depths of the twisted mountain. This adventure is a 0-level funnel.
The baron has a new bride & the celebration is on at the Castle. But all is not as it seems. Can the PCs escape the Castle, or will they succumb to the darkness? A 0-level funnel.
A day ago Earth was your home, but now you're locked up underneath a massive arena waiting to be torn to pieces by the savage Kith warriors that call the Purple Planet their own.
Description:
A day ago Earth was your home, but now you’re locked up underneath a massive arena waiting to be torn to pieces by the savage Kith warriors that call the Purple Planet their own. Forget Earth, because it is very unlikely you and your cell mates will survive even the next hour under the Purple Planet’s weirdling sun.
A demon has died, the blood moon has risen, & the fog beast beckons you into a cursed, misty bog. Can you solve the swamp's riddles & escape from the Shrouded Fen?
Description:
What happens when a demon dies? Oozing, scalding deathblood saturates the region with Chaos, cursing it forevermore. Every seventeen years, the blood moon rises and the fog beast beckons villagers into the Shrouded Fen; those that follow never return. Now you have been chosen! Seeking ancient ruins, you plunge deep within the mist-laden swamp. Thorny trees impale corpses, ravaged by man-eating birds, while specters of past victims roam the blood-cursed land. A floating portal of bubbling tar defies entry, though the bog's hidden artifacts provide the key. Can you solve the riddles of the swamp and escape from the Shrouded Fen?