A half-giant and his bandit minions have been terrorizing the countryside. You must help end this menace!
Description:
The populace of Tarrytown and the surrounding countryside have been savaged as of late by a half-giant and his bandit entourage who have taken up residence in a ruined fort nearby. The bravest of the locals have gathered together in order to put an end to this threat. Each player will control a number of 0-level townsfolk who set out to defeat the half-giant and his minions.
Adventurers are bid through the Black Gate in pursuit of the crown of the fallen Horned King. In the icebound gloom of Thrice-Tenth Kingdom, they must pit their wits and brawn to survive and succeed.
Description:
Summoned by a coven of foul witches, the adventurers are bid through the Black Gate and across the multiverse, in pursuit of the crown of the fallen Horned King. There, in the icebound gloom of Thrice-Tenth Kingdom, they must pit their wits and brawn against his dread servants. His sullen citadel looms above the darksome woods and elfin ice caves, ruling over the mystic kingdom. Do you dare to ascend the throne of bones and declare yourself master of the Wild Hunt? Whatever your answer, the land beyond the Black Gate is sure to present a grim challenge for the even the hardiest of adventurers! A level 4 adventure.
Adventurers are bid through the Black Gate in pursuit of the crown of the fallen Horned King. In the icebound gloom of Thrice-Tenth Kingdom, they must pit their wits and brawn to survive and succeed.
Description:
Summoned by a coven of foul witches, the adventurers are bid through the Black Gate and across the multiverse, in pursuit of the crown of the fallen Horned King. There, in the icebound gloom of Thrice-Tenth Kingdom, they must pit their wits and brawn against his dread servants. His sullen citadel looms above the darksome woods and elfin ice caves, ruling over the mystic kingdom. Do you dare to ascend the throne of bones and declare yourself master of the Wild Hunt? Whatever your answer, the land beyond the Black Gate is sure to present a grim challenge for the even the hardiest of adventurers! A level 4 adventure.
Two years have passed since you escaped the terrible mines of the Cult of Chaos. Now, you must return, and destroy the cult once and for all! This is a level 2 adventure.
Description:
This is a sequel to Blood Diamonds of the Chaos Cult, but play in that scenarios is not a prerequisite. The players will need to be on their toes: the pace accelerates as time becomes part of the threat they face, along with more mundane foes like Slavers, Automata, and worse. As an added bonus, any player that survived the previous scenario will be allowed to bring one blood diamond relic they earned in the previous game, if any. All players will have superior equipment, as they have risen to the mighty ranks of level two adventurers!
For more than a year, you have slaved in the diamond mines of the Chaos Cult, as they used the gems you find for their sorcerous rituals. Fight your way out of the diamond mine!
Description:
This zero-level funnel takes the players through a gauntlet of chambers touched by raw Chaos, and will pose horrible and unpredictable challenges to them. Although a chance for retribution against their captors will likely present itself, the terrifying power of Entropy will be their biggest foe. As a funnel, each player will have multiple (fragile) characters to play, and with each death, the bizarre magic of the Chaos Incursion will present unique effects. Many will perish, but the brave may survive, if they can master the strange power swirling within the disintegrating mine.
It's 1865 and the world is comin' to an end, or at least that's what you figured since the sun just went dark. You figure the next best plan is to kick yer heels up with a bottle of hooch in Arwich.
Description:
Lovecraftian Weird West, funnel-styled adventure that takes place during the beginning of the Seven Days of Night, a dark period of calamity that results in a supernatural tapestry blanketing the Earth and dimensionally-exiled Elder Gods awakening from a magical slumber, eager to escape their prison to exact revenge upon the descendants of those responsible for the treachery, mankind.
It's 1865 and the world is comin' to an end, or at least that's what you figured since the sun just went dark. You figure the next best plan is to kick yer heels up with a bottle of hooch in Arwich.
Description:
Lovecraftian Weird West, funnel-styled adventure that takes place during the beginning of the Seven Days of Night, a dark period of calamity that results in a supernatural tapestry blanketing the Earth and dimensionally-exiled Elder Gods awakening from a magical slumber, eager to escape their prison to exact revenge upon the descendants of those responsible for the treachery, mankind.
An ancient manor, a terrible storm, a diabolical deal forgotten to time. As adventures search through an ancient manse, events are set in motion and an arch devil comes to claim his bride!
Description:
Centuries past, Lady Ilse sold her soul to the archdevil Mammon, but before she died, she wrapped her body in ancient symbols to keep the foul devil at bay, but archdevils are very patient. After hundreds of years, the holy wards have fallen. The devil comes to collect his due. As the adventurers explore, Mammon comes for his bride. He will leave with a soul by dawn, the only question is whose.
An ancient manor, a terrible storm, a diabolical deal forgotten to time. As adventures search through an ancient manse, events are set in motion and an arch devil comes to claim his bride!
Description:
Centuries past, Lady Ilse sold her soul to the archdevil Mammon, but before she died, she wrapped her body in ancient symbols to keep the foul devil at bay, but archdevils are very patient. After hundreds of years, the holy wards have fallen. The devil comes to collect his due. As the adventurers explore, Mammon comes for his bride. He will leave with a soul by dawn, the only question is whose.
A brisk winter's night, your party is weary from adventures and stops in a village for a respite. Revelry can be heard from the town center. Hone your blades; it is the eve of the Wild Hunt.
Description:
This is a Level 1 adventure. Feel free to bring characters sheets from other games you've played at the con. You may bid in one Level 1 character, or 4 Level 0 characters. If you haven't played any of this system at the convention yet (or none of them have survived) character sheets will be provided. It's beginner friendly, so don't worry if you've never thrown dice in your life. I wrote this adventure to be a one-shot played between sessions, so it's perfect for a convention. It's a really fun one that I'm proud of.