A new enemy has spawned from the corpses of the armies of feuding Barons and the adventurers have been called to gain their first real taste of glory by ending this blight.
Description:
Well of the Worm is a level 1 adventure from Dungeon Crawl Classics. A dark threat has risen over the war torn regions of your homeland. A new enemy has spawned from the corpses of the armies of feuding Barons and the adventurers have been called to gain their first real taste of glory by ending this blight. One wizard would return the world to the rule of the worm. From deep within the blood-soaked earth, calling upon the spirits of the slain and blood of the dying, rising from the moldering bones of fallen warriors, the war-worms have returned. Their foul Mother – last of her kin – births more crawling horrors with every passing hour. The age of the worm is once more upon us. The call is sounded: Who will rise to purge the darkness?
A new enemy has spawned from the corpses of the armies of feuding Barons and the adventurers have been called to gain their first real taste of glory by ending this blight.
Description:
Well of the Worm is a level 1 adventure from Dungeon Crawl Classics. A dark threat has risen over the war torn regions of your homeland. A new enemy has spawned from the corpses of the armies of feuding Barons and the adventurers have been called to gain their first real taste of glory by ending this blight. One wizard would return the world to the rule of the worm. From deep within the blood-soaked earth, calling upon the spirits of the slain and blood of the dying, rising from the moldering bones of fallen warriors, the war-worms have returned. Their foul Mother – last of her kin – births more crawling horrors with every passing hour. The age of the worm is once more upon us. The call is sounded: Who will rise to purge the darkness?
You are in the imperial special forces group, Manus Legis. A wealthy Roman family has reported the theft of magically sensitive supplies. Find them before they are used for sinister purposes.
Description:
This DCC event is set in the new campaign setting, Pax Lexque. Characters are members of an elite special forces group sent to deal with unexplained problems left over from a magical war. It's DCC meets Roman Empire meets X-Files. There will be three adventures run at progressively higher level, using the same team of characters. Players who play in more than one will have the chance to stay with the same character. Game will be hosted on Roll20, with Discord for voice chat.
You are recruits in the imperial special forces group, Manus Legis - Hand of the Law. Your first assignment should be easy; track down some lost sheep. What could go wrong?
Description:
This DCC event is set in the new campaign setting, Pax Lexque. Characters are members of an elite special forces group sent to deal with unexplained problems left over from a magical war. It's DCC meets Roman Empire meets X-Files. There will be three adventures run at progressively higher level, using the same team of characters. Players who play in more than one will have the chance to stay with the same character.
You are in the imperial special forces group, Manus Legis. This new mission sounds more daunting. A merchant caravan has disappeared, and ghosts were seen nearby. Can you put them to rest?
Description:
This DCC event is set in the new campaign setting, Pax Lexque. Characters are members of an elite special forces group sent to deal with unexplained problems left over from a magical war. It's DCC meets Roman Empire meets X-Files. There will be three adventures run at progressively higher level, using the same team of characters. Players who play in more than one will have the chance to stay with the same character. Game will be hosted on Roll20, with Discord for voice chat.
Players are settlers who have joined a wagon train at Fort Fallow heading to a fertile river valley named Whitaker’s Valley.
Description:
The characters are settlers who have joined a wagon train at Fort Fallow, on the outskirts of the New Mexico Territory. Their destination lies across the badlands in a fertile river valley named Whitaker’s Valley. The journey will be difficult!
Your posse wanders into a dusty little town and soon discovers somethin' just ain't right. Pick from 10+ adventures in a rich Weird West sandbox. Play gunslingers, gamblers, mad scientists, luchadores
Description:
Your posse wanders into the quiet, dusty, little town of Ash Bluff. But it isn't long before they discover somethin' just ain't right. Actually quite a few somethings. First, there's a fine layer of soot coating the buildings from a mysterious forest fire. And folks say little Jimmy Granger nearly bit the deacon's ear off at church last week. Doc Cintrón is hawking a new tonic he says cures everything from gout to gunshot wounds. Also, Sheriff Jamison has a real mean streak to him - did he really need to string up old Tom? And that's just what you learned after 20 minutes in town. * Play gunslingers, gamblers, mad scientists, luchadores & more while exploring Ash Bluff, which may become the official sample town for Dark Trails. It's entirely up to you which of many adventure hooks are explored. * Level 3 pregen characters provided. A DCC/Dark Trails adventure for everyone (13+).
Eons-old secrets slumber beneath the forbidden Ghost Ice. Now, the ice has shattered, and you're sent to explore the strange machines and wonderful horrors that stir beneath its surface. (Level 1)
A Level 1 DCC Adventure. No experience needed, pregen characters provided. The mysterious Star-Chons have summoned you to thwart the patch-eyed wizardress Yndrkalla.
The ship is adrift and a crew is dead. When the passengers of the Star of Nostro awaken, drugged and bound, and discover the crew is missing, a desperate race for survival begins!