You and your friends have been imprisoned by the Circle of Magi for years, so you seize an opportunity to merge with spirits equally disdainful of the Chantry. Together, you feel unstoppable.
Description:
Of all your friends, Caladril was the the most powerful, so you weren't surprised at all when they finally escaped. Rumor spread among the Templars that they'd joined Anders' mage rebellion, and you began to hope that one day, they would return to free you and the others. Finally, they appeared to each of you in the Fade and brought six spirits: Honesty, Freedom, Courage, Determination, Generosity, and Synergy. The ramifications were clear: by merging, you could free more mages than just yourselves.
Everyone gets custom fandom swag: dice set, quill pen, badge ribbon, giant dice bag, and more!
Generations before the Hero of Ferelden, a scouting party discovers the Forgotten Blight. The Gray Warden is dead. Will you rise to the occasion and shoulder their solemn responsibility?
Description:
You were on patrol in the Frostback Mountains when you happened upon a long lost branch of the Deep Roads and accidentally released an Archdemon and a hoard of darkspawn. They killed your Warden first. Then your healer. Then your commander. Now it's up to just a handful of you to make sure this blight stays forgotten.
Everyone gets custom fandom swag: dice set, quill pen, badge ribbon, giant dice bag, and more!
The village of Vintiver finds itself on the brink of conflict between the townsfolk & a Dalish Caravan as violence begins to beset the town with some claiming it is an Elven curse!
Description:
The village of Vintiver finds itself on the brink of conflict with a Dalish Caravan as violence begins to beset the town with some claiming it is an Elven curse! Can the party discover what is at play? Embrace the Dragon Age lore while learning the story-driven aspect of the award winning AGE Game System from Green Ronin that strikes a blend of combat, role-playing and exploration encounters.
The Inquisition discovers an eluvian & a mostly elven team with mixed goals investigates. Full of lore, mystery, & secrets.
Description:
An Inquisition scout discovered in a cave deep in the mountains north of Perendale while on a minor mission. The scout decided to search the cave, and partially planted in the rocks was a mirror that shimmered with an eerie glow. After finishing his mission he reported back to the Inquisition who recognized what he reported--an eluvian. Thinking they could see if it was connected to the same crossroads that former advisor Morrigan had shown the Inquisitor, a team was assembled to investigate. They are to cross through the eluvian, perform a thorough investigation, record everything that they see, and report back to the Inquisition, who will decide the next path.
The Arl is looking for adventurers to secure the safe passage of his children from the capitol city, Denerim, to his fortress at Stenhold as his forces fight off the horrors of a Darkspawn incursion!
Description:
The Arl is looking for adventurers to secure the safe passage of his children from the capitol city, Denerim, to his fortress at Stenhold as his forces fight off the horrors of a Darkspawn incursion! Embrace the Dragon Age lore while learning the story-driven aspect of the award winning AGE Game System from Green Ronin that strikes a blend of combat, role-playing and exploration encounters.
Inquisition agents must negotiate with the Grey Wardens at Weisshaupt Stronghold.
Description:
After the fall of Adamant Fortress, the Inquisitor has sent a group of Sister Nightingale’s agents along with Warden Stroud back to Weisshaupt, in the hopes to forge a stronger alliance against the Venatori threat. With them travels the man known as Thom Rainier, sentenced by the Inquisitor to face his long-overdue Joining. However, the towering Grey Warden stronghold hides many secrets, and the wastes of the Anderfels harbor dangers beyond that of the Blight. (Set during the events of Dragon Age: Inquisition--expect spoilers for that game. No game system experience necessary; rules taught.)
Inquisition agents must negotiate with the Grey Wardens at Weisshaupt Stronghold.
Description:
After the fall of Adamant Fortress, the Inquisitor has sent a group of Sister Nightingale’s agents along with Warden Stroud back to Weisshaupt, in the hopes to forge a stronger alliance against the Venatori threat. With them travels the man known as Thom Rainier, sentenced by the Inquisitor to face his long-overdue Joining. However, the towering Grey Warden stronghold hides many secrets, and the wastes of the Anderfels harbor dangers beyond that of the Blight. (Set during the events of Dragon Age: Inquisition--expect spoilers for that game. No game system experience necessary; rules taught.)
Inquisition agents must negotiate with the Grey Wardens at Weisshaupt Stronghold.
Description:
After the fall of Adamant Fortress, the Inquisitor has sent a group of Sister Nightingale’s agents along with Warden Stroud back to Weisshaupt, in the hopes to forge a stronger alliance against the Venatori threat. With them travels the man known as Thom Rainier, sentenced by the Inquisitor to face his long-overdue Joining. However, the towering Grey Warden stronghold hides many secrets, and the wastes of the Anderfels harbor dangers beyond that of the Blight. (Set during the events of Dragon Age: Inquisition--expect spoilers for that game. No game system experience necessary; rules taught.)
A mid-to-high (8th to 10th) level, set sometimes after the Fifth Blight. The heroes will face epic challenges & make decisions that will alter the fates of thousands.
Description:
A slave uprising has recently failed in Tevinter, the fate of its leaders unknown. You are hired by a group interested in destabilizing the Imperium to learn what became of the would-be insurgents and to finish what they started. You will infiltrate the estate of a prominent magister in the guise of new slaves, find out what happened to the revolutionaries, and do whatever it takes to rekindle the flames of rebellion.
While attending a ball, The Inquisition hopes to stop a conspiracy to kill the Queen. The Game is still being played with ferocity. What will you find lurking in the shadows and can you survive?
Description:
The Inquisition is attending a ball at the Winter Palace in Halamshiral in hopes of stopping a conspiracy to kill the Queen. While this is happening, The Game is still being played with its usual ferocity. On top of the The Game, the civil war and Corypheus are tearing all of Thedas apart. Still, the Game continues and you are asked to play a part. There are other whispers of assassinations and other dark dealings on this night. Can you find the culprits or will the culprits catch you instead?