It’s just a simple contest of fisticuffs and wrestling I would not bet against any of the Ragnarson’s in this game. Wait nothing is ever simple in the Hyperborian age.
Hyborian Tales IV. Messantia. What fool told you it would be easy to make your way through this city? Zamora seems so far away now. Crom! The bounty on your head has many after you, even here in the City of Riches, and you canât leave until youâve lifted a curse, foul sorcery only cold steel can shatter! Blood will run in the streets!
Hyborian Tales II. Three weeks ago, you rescued a noble from a vengeful sorcerer. Now one of your own has betrayed you, stealing your reward, nearly killing one of your companions, and fleeing south like a coward. Vengeance is called for!
Hyborian Tales III. A Zamoran sorcerer has a price on your head. You must return to Zamora and attempt to resolve the outstanding blood debt or face more foul magic in the sorcerer's quest for vengeance. Unfortunately, the path to Zamora crosses through pirate-infested waters...
Hyborian Tales I. A Pictish shaman has incited his tribe to rise up against the poorly-defended Fort Dravarium. Should they attack, the Picts will easily overwhelm the fort and break through to the frontier. The only hope is for someone to kill the shaman before it's too late, a suicide mission if ever there was one. Crom! First offered Gen Con 2005.