The stars are turning, the portents are dark. Morbid dreams disturb your rest. Grim rumors & ill fated deeds wend their way from the depths of Stygia. Can you silence the beckoning madness?
Ill fate has befallen a member of your group. Evil is brewing in the dark heart of Stygia. It's a race against time to stop doom from being unleashed. Playing in part 1 is preferred but not required.
The crack of the whip. The beating of the drum. The ocean water leaving salt on your blistered hands. This is all you have known since being strapped to the oar. Now a storm is coming.
Description:
This game will set a tale in Hyboria, the world of Conan. Expect it to be dark and fairly bloody. The rules are d20 based, so don't worry if you have never played Conan. Any d20 experience will give you enough to get by... but perhaps not enough to survive.
Zingara has peace, thanks to your band of adventurers. You are called upon again, to investigate a growing darkness. Is it the workings of your rivals in Argos? Or something worse…
The stars are turning, portents are dark. Morbid dreams disturb your rest. Whispers of grim rumors and ill fated deeds wend their way from the depths of Stygia. Can you silence the beckoning madness?
Everyone knows you can’t rule a country without the cunning use of a flag. An ancient artifact, the Banner of Ty’Lek, lies hidden in dangerous ruins. Lord Eldazz wants it…..NOW!
Zingara has peace, thanks to your band of adventurers. You are called upon again, to investigate a growing darkness. Is it the workings of your rivals in Argos? Or something worse...
An old companion of the fierce Vanir tribe in the cold brutal North has called you for aid. Tales point to a trove of weapons of legendary might. Will you help him win honor and glory for his tribe against the Æsir, who have also caught wind of the cache?
Everyone knows you can’t rule a country without the cunning use of a flag. An ancient artifact, the Banner of Ty’Lek, lies hidden in dangerous ruins. Lord Eldazz wants it...NOW!
Zingara has peace, thanks to your band of adventurers. You are called upon again, to investigate a growing darkness. Is it the workings of your rivals in Argos? Or something worse...