Last year you fought the Great Horned Lady & the Barrister & won! A year & a day have passed & now those of you who survived sit ensconced in your lives. Safely, you thought.
Description:
Last year you fought the Great Horned Lady and the Barrister and won! Then, there was a great exodus across the Hedge. A year and a day have passed, and now those of you who survived sit ensconced in your lives. Safely, you thought...but then one by one your fellows have begun to disappear. No one believes you. But those of you who remain still dream of that day... Run by The Wrecking Crew and The Dead Gamers Society.
It's time to find out what's behind the plague that has struck down supernaturals & mortals alike while at the same time finding another cure.
Description:
It’s time to find out what’s behind the plague that has struck down supernaturals and mortals alike while at the same time finding another cure – this time for yourself. Light combat, heavy investigation, moderate social. Run by The Wrecking Crew and The Dead Gamers Society.
The Freehold of Venice, Italy traditionally determines that year's ruling Court during Carnival early in the calendar year. The Court of Water & the Court of Stone compete.
Description:
The Freehold of Venice, Italy traditionally determines that year’s ruling Court during Carnival early in the calendar year. The Court of Water and the Court of Stone compete to see who has the most innovative, daring, or outrageous mask and costume, and with the Fae-given powers they command, those costumes can be otherworldly indeed. The Court of Masks - bound by tradition to judge only and not hold the throne - has gone missing just days before the festival is set to begin. The Freehold must find these changelings, or they will face a year unprotected from the long reach of their Keepers. Run by The Wrecking Crew and The Dead Gamers Society.
The Court of Broken Souls has an Ensorcelled problem. Someone has been stalking the mortal associates of the Freehold.
Description:
The Court of Broken Souls has an Ensorcelled problem. Someone has been stalking the mortal associates of the Freehold. Over recent weeks, several of them have mentioned that someone rearranged the things in their homes. Cherished possessions have gone missing. One of the Ensorcelled was assaulted in their home and left in a coma. Publically, the Court Monarchs haven’t taken the reports too seriously, but they have secretly commissioned a motley to look into the matter. Now it’s up to you to find out who is targeting the mortals and why. Run by The Wrecking Crew and The Dead Gamers Society.
The Hedge grows wild across the island, offering True Fae a way to read into this world & strike across the river to reclaim their servitors.
Description:
It is the 885th Year of Our Lord. For centuries, the Île de la Cité, the island in the center of Paris, has been a source of horror for the Changelings of the city. The Hedge grows wild across the island, offering a beachhead from which the True Fae themselves can tread into this world and strike across the river to reclaim their servitors. All efforts to seal whatever door was opened on the island have come to naught and the raiding parties you have sent have disappeared. However, a ray of hope shines. As Odo makes his last stand against the Vikings on the island, Court auguries have predicted a narrow window in which you might strike at the heart of the island with little resistance. Bring your own character if you’d like, contact us for approval by June 15th. In the Thorn Bird Crossover game you can play in one or all of the games. Run by The Wrecking Crew and The Dead Gamers Society.
The Wild Hunt from myth & legend rides again, catching others up into the mayhem until the oath-breakers are brought to justice. Where to start with this one?
Description:
The Wild Hunt from myth and legend rides again, catching others up into the mayhem until the oath-breakers are brought to justice. Where to start with this one? Moderate combat, heavy social and politics, light investigation. Run by The Wrecking Crew and The Dead Gamers Society.
A goblin in the market sold all of the motley wishing coins. It was quite a steal: One for each of them & they actually worked too all for a single memory.
Description:
A goblin in the market sold all of the motley wishing coins. It was quite a steal: One for each of them and they actually worked too. He told you it's for anything that the current realm of possibilities will allow and only for the cost of a single memory. Unfortunately, now the Queen of Winter is in dire need of that lost memory. As it turns out, the Queen entrusted all of your motley with important keys that unlock a safe lodged in a secure location. Now you need to figure it all out before it's too late. Oh, and one more thing: no refunds.
The waters of Boston Harbor are bloody. The Red Pennant Motley are called to find justice. But an unexpected ally reveals Boston's intentions may be more sinister than protection.