Something has gone terribly wrong. Your expedition is in disarray, your companions are unfamiliar to you, and these dark woods are like nothing you've ever seen. But the most pressing question is this: Who am I? Thankfully your guide seems to know what he is doing. There is no time to waste; whatever you came here to accomplish must be done quickly. Game Keepers: Tim Ryan and David Wolfe.
Something has gone terribly wrong. Your expedition is in disarray, your companions are unfamiliar to you, and these dark woods are like nothing you've ever seen. But the most pressing question is this: Who am I? Thankfully your guide seems to know what he is doing. There is no time to waste; whatever you came here to accomplish must be done quickly. Game Keepers: Tim Ryan and David Wolfe.
Miskatonic University, Fall 1928. Midterms are over -- time to party! After that you're off to the woods for a week of "relaxation" with your Kappa Sigma brothers -- and your girlfriends. Life is good. Until the dead girls start showing up. *MATURE PLAYERS ONLY* http://www.a42.net/cons
Miskatonic University, Fall 1928. Midterms are over -- time to party! After that you're off to the woods for a week of "relaxation" with your Kappa Sigma brothers -- and your girlfriends. Life is good. Until the dead girls start showing up. *MATURE PLAYERS ONLY* http://www.a42.net/cons
Only one white man has navigated the labyrinthian culture of the savage and sorcerous New Guinea islands. Until you. Their brotherhood will envelop you as monstrous, forbidding beasts stalk on the edges of tribal society, but an unfathomable darkness moves with the patience of aeons...
Only one white man has navigated the labyrinthian culture of the savage and sorcerous New Guinea islands. Until You. Their brotherhood will envelope you as monstrous, forbidding beasts stalk on the edges of tribal society, but an unfathomable darkness moves with the patience of aeons...
A museum guard at the San Diego Geology Museum has died horribly--torn to pieces!--and your investigators have been called in to help solve the murder. Can you discover who--or what--is at large? More important, can you stop him--or it--before more die? A 1920s Call of Cthulhu adventure by the designer of Cthulhu By Gaslight.
A museum guard at the San Diego Geology Museum has died horribly--torn to pieces!--and your investigators have been called in to help solve the murder. Can you discover who--or what--is at large? More important, can you stop him--or it--before more die? A 1920s Call of Cthulhu adventure by the designer of Cthulhu By Gaslight.
You're the best freelance group of enforcers that the mob has ever seen, but that's because you have an ace in the hole. A book of magic spells written by a mad Sorcerer 15 centuries ago. But, just like Scarface Al would tell ya, everything has a price. Something has been awakened by your castings, something dark and relentless and hungry. Now the only chance you have is to use the same magic that got you in trouble in the first place.
You're the best freelance group of enforcers that the mob has ever seen, but that's because you have an ace in the hole. A book of magic spells written by a mad Sorcerer 15 centuries ago. But, just like Scarface Al would tell ya, everything has a price. Something has been awakened by your castings, something dark and relentless and hungry. Now the only chance you have is to use the same magic that got you in trouble in the first place.