A concise version. Investigators venture to a malfunctioned lighthouse upon a small isolated Island. Strange gold pieces are uncovered at the scene as well as the mutilated body of the resident.
Description:
Investigators play the role of maritime professionals in varying fields venturing to a malfunctioned lighthouse stationed upon the small isolated Beacon Island north of Folly Point Town. All is not what it seems. Strange gold pieces are uncovered at the scene as well as the mutilated body of the live in worker and the bullet ridden remains of bizarre amphibious fish like creatures. Shortly after arriving, investigators are attacked. Will they survive to tell the tale of their findings or succumb to a threat which rises from the rough stormy waters? This is a shortened demo, a quick mystery which demos the rules for beginners in just an hour.
(Call of Cthulhu 7th ed. Pre-gens provided. 1 hr duration.)
A concise version. Investigators venture to a malfunctioned lighthouse upon a small isolated Island. Strange gold pieces are uncovered at the scene as well as the mutilated body of the resident.
Description:
Investigators play the role of maritime professionals in varying fields venturing to a malfunctioned lighthouse stationed upon the small isolated Beacon Island north of Folly Point Town. All is not what it seems. Strange gold pieces are uncovered at the scene as well as the mutilated body of the live in worker and the bullet ridden remains of bizarre amphibious fish like creatures. Shortly after arriving, investigators are attacked. Will they survive to tell the tale of their findings or succumb to a threat which rises from the rough stormy waters? This is a shortened demo, a quick mystery which demos the rules for beginners in just an hour.
(Call of Cthulhu 7th ed. Pre-gens provided. 1 hr duration.)
A concise version. Investigators venture to a malfunctioned lighthouse upon a small isolated Island. Strange gold pieces are uncovered at the scene as well as the mutilated body of the resident.
Description:
Investigators play the role of maritime professionals in varying fields venturing to a malfunctioned lighthouse stationed upon the small isolated Beacon Island north of Folly Point Town. All is not what it seems. Strange gold pieces are uncovered at the scene as well as the mutilated body of the live in worker and the bullet ridden remains of bizarre amphibious fish like creatures. Shortly after arriving, investigators are attacked. Will they survive to tell the tale of their findings or succumb to a threat which rises from the rough stormy waters? This is a shortened demo, a quick mystery which demos the rules for beginners in just an hour.
(Call of Cthulhu 7th ed. Pre-gens provided. 1 hr duration.)
Helping with a prohibition bust, the agents find clues that the funds are propping up a cult leader, the Red Viper. Two-fisted pulp action!
Description:
The Bureau of Investigation has a crack team of agents making up the cult-busting Department 29. Helping with a prohibition bust, the agents find clues that the funds are propping up a cult leader, the Red Viper. Following a lead, they end up at a booze-soaked charity masquerade where all is not what it seems. Can the investigators avoid the diabolical traps the Red Viper has set for them, unmasking him for the final arrest? Set in 1932 Pulp Cthulhu, pre gens provided. Only Call of Cthulhu 7th edition rule knowledge is needed. The rules for Pulp Cthulhu will be taught at the table.
(Pulp Cthulhu. 3-6 Players. Pre-gens provided. 4 hr duration.)
Helping with a prohibition bust, the agents find clues that the funds are propping up a cult leader, the Red Viper. Two-fisted pulp action!
Description:
The Bureau of Investigation has a crack team of agents making up the cult-busting Department 29. Helping with a prohibition bust, the agents find clues that the funds are propping up a cult leader, the Red Viper. Following a lead, they end up at a booze-soaked charity masquerade where all is not what it seems. Can the investigators avoid the diabolical traps the Red Viper has set for them, unmasking him for the final arrest? Set in 1932 Pulp Cthulhu, pre gens provided. Only Call of Cthulhu 7th edition rule knowledge is needed. The rules for Pulp Cthulhu will be taught at the table.
(Pulp Cthulhu. 3-6 Players. Pre-gens provided. 4 hr duration.)
Helping with a prohibition bust, the agents find clues that the funds are propping up a cult leader, the Red Viper. Two-fisted pulp action!
Description:
The Bureau of Investigation has a crack team of agents making up the cult-busting Department 29. Helping with a prohibition bust, the agents find clues that the funds are propping up a cult leader, the Red Viper. Following a lead, they end up at a booze-soaked charity masquerade where all is not what it seems. Can the investigators avoid the diabolical traps the Red Viper has set for them, unmasking him for the final arrest? Set in 1932 Pulp Cthulhu, pre gens provided. Only Call of Cthulhu 7th edition rule knowledge is needed. The rules for Pulp Cthulhu will be taught at the table.
(Pulp Cthulhu. 3-6 Players. Pre-gens provided. 4 hr duration.)
Helping with a prohibition bust, the agents find clues that the funds are propping up a cult leader, the Red Viper. Two-fisted pulp action!
Description:
The Bureau of Investigation has a crack team of agents making up the cult-busting Department 29. Helping with a prohibition bust, the agents find clues that the funds are propping up a cult leader, the Red Viper. Following a lead, they end up at a booze-soaked charity masquerade where all is not what it seems. Can the investigators avoid the diabolical traps the Red Viper has set for them, unmasking him for the final arrest? Set in 1932 Pulp Cthulhu, pre gens provided. Only Call of Cthulhu 7th edition rule knowledge is needed. The rules for Pulp Cthulhu will be taught at the table.
(Pulp Cthulhu. 3-6 Players. Pre-gens provided. 4 hr duration.)
Set in 1922. Each investigator coming from a criminal background.
Description:
Set in Arkham. They all have a relationship with Mordecai O' Leary a mob boss on the lower south side of Arkham and they all owe him a favor in their own right now it time to pay what is owed.
What's the price of a miracle? A team of scientists embark to a tiny Pacific island to decide.
Description:
Wisdom comes in many forms. It can illuminate the world, dispelling the shadows of myth and ignorance. It can also darken the horizon, coloring the world in a terrifying light, even in these modern times. You are one of seven scientists sent to a remote island in the Pacific looking for nothing short of the next breakthrough in modern medicine. Together, you will discover the truth of the island's volatile nature, dangerous inhabitants, and deadly secrets. And in the end, you'll decide for yourself: What is knowledge worth, and what price for understanding is too high? Role playing stressed.