You are a crewman on The Call, inbound to an unnamed jungle planet. The mission: 1. Collect biosamples on distant planets to repopulate now-barren Earth with compatible foreign life. 2. Survive.
Description:
For the last fifty years, The remaining Human Alliance Fleet prioritizes only one mission: exploring new planets and collecting biosamples in the hopes of repopulating now-barren human worlds with compatible foreign species. You are a crewman on The Call, and currently inbound to an unnamed jungle planet.
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This is a rules-lite homebrew Cthulhu adventure set in the distant future, with science and lasers and at least one android. Characters will be pregenerated. New and veteran players are welcome.
Bring dice and pencils if you have them, but there's extras if you don't.
You are a crewman on The Call, inbound to an unnamed jungle planet. The mission: 1. Collect biosamples on distant planets to repopulate now-barren Earth with compatible foreign life. 2. Survive.
Description:
For the last fifty years, The remaining Human Alliance Fleet prioritizes only one mission: exploring new planets and collecting biosamples in the hopes of repopulating now-barren human worlds with compatible foreign species. You are a crewman on The Call, and currently inbound to an unnamed jungle planet.
--
This is a rules-lite homebrew Cthulhu adventure set in the distant future, with science and lasers and at least one android. Characters will be pregenerated. New and veteran players are welcome.
Bring dice and pencils if you have them, but there's extras if you don't.
You are a crewman on The Call, inbound to an unnamed jungle planet. The mission: 1. Collect biosamples on distant planets to repopulate now-barren Earth with compatible foreign life. 2. Survive.
Description:
For the last fifty years, The remaining Human Alliance Fleet prioritizes only one mission: exploring new planets and collecting biosamples in the hopes of repopulating now-barren human worlds with compatible foreign species. You are a crewman on The Call, and currently inbound to an unnamed jungle planet.
--
This is a rules-lite homebrew Cthulhu adventure set in the distant future, with science and lasers and at least one android. Characters will be pregenerated. New and veteran players are welcome.
Bring dice and pencils if you have them, but there's extras if you don't.
The year is 1926 and a small group of admirers are summoned to the reading of Harry Houdini's last will & testament. Nothing on this earth could hold Houdini, but what of worlds beyond?
The biggest bully in your high school dared anyone brave enough to spend Halloween night in the old Denford school on the edge of town. Can you stay or will you be called chicken?
Description:
Bill Wessler is the biggest bully in high school. Heck, he is probably the biggest bully in the small rural town you live in. You've all had run-ins with Bill and his two sidekicks. Just this week, Bill dared anyone brave enough to spend the entire night in the old Denford school on the edge of town. Now you are all standing outside the ruined building that was the town school over 100 years ago. Bill and his two friends stand far behind you at the edge of the meadow, the lights of their car on, playing loud music, drinking beers and laughing amongst themselves. “We'll be watching!” he shouts. “No sneaking out unless you wanna be known as chicken!” Once you enter, you can't leave until sunrise the next morning. It is almost sunset on Halloween night.
It's the early 1990s & the characters all work in an adult book store & entertainment facility. Was that blue door always there? Why does that old guy keep coming back?
As passengers flying cross country in October 1962 you face the possibility of Armageddon, is there anything that can be done to prevent this calamity?
Summer 1812: Off the Tasmanian coast, a mysterious American sloop is not responding to hails. A mixed group of sailors and convicts are sent to investigate the situation.
Description:
Summer 1812: Seen off the Tasmanian coast, a mysterious and perhaps derelict American whaling ship is not responding to hails from the shore. The colonial authorities have put together a mixed group of sailors and convicts to investigate the situation, locate the crewmen, and secure the ship's cargo.
Summer 1812: Off the Tasmanian coast, a mysterious American sloop is not responding to hails. A mixed group of sailors and convicts are sent to investigate the situation.
Description:
Summer 1812: Seen off the Tasmanian coast, a mysterious and perhaps derelict American whaling ship is not responding to hails from the shore. The colonial authorities have put together a mixed group of sailors and convicts to investigate the situation, locate the crewmen, and secure the ship's cargo.