A Neo-Nazi splinter group has taken over a water treatment plant in rural West Virginia, can your team of ATF, FBI, & local law enforcement stop what they are planning in time? Warning: Adult Content.
Description:
It is 1993 and the memories of Waco and Ruby Ridge are still fresh on the minds of the public. A group of Neo-Nazis have taken over a water treatment plant in rural West Virginia and are planning something major. Your team of ATF and FBI agents, along with local law enforcement, are a Breach Team tasked with leading the raid to arrest the leaders before it can turn into another media event. In the tunnels below the plant you encounter something no one expected, the repercussions of which could completely change the world. Adult Themes and Violence
A Neo-Nazi splinter group has taken over a water treatment plant in rural West Virginia, can your team of ATF, FBI, & local law enforcement stop what they are planning in time? Warning: Adult Content.
Description:
It is 1993 and the memories of Waco and Ruby Ridge are still fresh on the minds of the public. A group of Neo-Nazis have taken over a water treatment plant in rural West Virginia and are planning something major. Your team of ATF and FBI agents, along with local law enforcement, are a Breach Team tasked with leading the raid to arrest the leaders before it can turn into another media event. In the tunnels below the plant you encounter something no one expected, the repercussions of which could completely change the world. Adult Themes and Violence
Famed two-fisted Weird Tales magazine pulp writers, including H.P. Lovecraft and Robert E. Howard, battle the Cthulhu Mythos in a heroic fight for their lives and Weird Tales magazine! 1930s setting.
Description:
Players take on the roles of Clark Ashton Smith, August W. Derleth, Edward Hoffman Price, Otis Addelbert Kline, H.P. Lovecraft, and Robert E. Howard to solve a 1930s Weird Tales mystery involving a Devil worshipping cult. Strong roleplaying and a sense of fun playing famous writers Is encouraged. Some experience with Call of Cthulhu is assumed, but rules will be explained to newer players. Author, Gregory Detwiler.
Famed two-fisted Weird Tales magazine pulp writers, including H.P. Lovecraft and Robert E. Howard, battle the Cthulhu Mythos in a heroic fight for their lives and Weird Tales magazine! 1930s setting.
Description:
Players take on the roles of Clark Ashton Smith, August W. Derleth, Edward Hoffman Price, Otis Addelbert Kline, H.P. Lovecraft, and Robert E. Howard to solve a 1930s Weird Tales mystery involving a Devil worshipping cult. Strong roleplaying and a sense of fun playing famous writers Is encouraged. Some experience with Call of Cthulhu is assumed, but rules will be explained to newer players. Author, Gregory Detwiler.
Members of a reality TV series dedicated to finding the elusive Sasquatch discover more than they bargained for when they take their show to the mysterious woods outside Arkham, Mass.
Description:
As cast members of a popular reality TV series dedicated to finding and documenting evidence of the elusive Sasquatch (aka Bigfoot), you and your fellow players have become instant celebrities. But after several seasons of not finding the mysterious creature, audiences are beginning to grow bored, and lately your ratings have begun to slip. Obviously something special is needed to bring back your viewers. And what could be more special than an investigation in the woods just outside the ancient city of Arkham? This area is well-known for mysterious sounds and barely-glimpsed figures in the night, and the occasional tourist fleeing in terror. Clearly this is the work of the Sasquatch. What else could it possibly be? Can you bring in a spectacular episode that will get your ratings back on track—and can you survive the experience?
In the sunny resort town of Red Valley, visitors are enjoying unseasonably warm weather in February. One of those visitors has left college to join a new church. you are hired to find out why.
Description:
Not far from the hustle and bustle of snow-engulfed Boston in the sunny resort town of Red Valley, visitors are enjoying unseasonably warm weather in February. One of those visitors, Susan Petersen, daughter of the very concerned Daniel Petersen, has left college to join a new church at the mountain resort. Despite pleas from her father to return to school, she resists. The investigators are to accompany Mr. Petersen to Red Valley to bring his daughter back. Mr. Petersen, who briefly visited there in a failed attempt to bring her home, recounts for the investigators the immoral activities taking place in Red Valley like co-ed lodging and public bathing. Certainly not a proper environment for any young lady of 1926. But Red Valley problems are more than just immoral activities and an errant daughter. It’s up to the investigators to sort things out. (Note: A two-part adventure)
In the sunny resort town of Red Valley, visitors are enjoying unseasonably warm weather in February. One of those visitors has left college to join a new church. you are hired to find out why.
Description:
Not far from the hustle and bustle of snow-engulfed Boston in the sunny resort town of Red Valley, visitors are enjoying unseasonably warm weather in February. One of those visitors, Susan Petersen, daughter of the very concerned Daniel Petersen, has left college to join a new church at the mountain resort. Despite pleas from her father to return to school, she resists. The investigators are to accompany Mr. Petersen to Red Valley to bring his daughter back. Mr. Petersen, who briefly visited there in a failed attempt to bring her home, recounts for the investigators the immoral activities taking place in Red Valley like co-ed lodging and public bathing. Certainly not a proper environment for any young lady of 1926. But Red Valley problems are more than just immoral activities and an errant daughter. It’s up to the investigators to sort things out. (Note: A two-part adventure)
Britannia 227 CE. A Roman merchant ship is lost at sea. When items from its cargo begin to turn up strangely marked and seemingly cursed, the soldiers of the Brotherhood of Mithras must investigate.
Description:
In 227 CE Hadrian's Wall in Britannia, and the brave auxiliary soldiers who man it, provide the physical security for the northern frontier of the mighty Roman Empire. However, only some enlightened few understand the graver supernatural threats lurking among the dark forests and trackless marshes of the border region. Those few are yourselves, the Brotherhood, initiates into the Mysteries of Mithras who serve among the auxiliaries at the Wall. Some time ago a Roman trading ship was lost along the coast north of the Wall. Sadly, this is not unknown in the rough seas around Britannia. However, items from its cargo have recently begun turning up bearing strange new marks. The locals claim these are cursed and related to a spate of disappearances. After your previous success with delicate esoteric matters, the Governor has instructed your Prefect to assign the Brotherhood to investigate.
Britannia 227 CE. A Roman merchant ship is lost at sea. When items from its cargo begin to turn up strangely marked and seemingly cursed, the soldiers of the Brotherhood of Mithras must investigate.
Description:
In 227 CE Hadrian's Wall in Britannia, and the brave auxiliary soldiers who man it, provide the physical security for the northern frontier of the mighty Roman Empire. However, only some enlightened few understand the graver supernatural threats lurking among the dark forests and trackless marshes of the border region. Those few are yourselves, the Brotherhood, initiates into the Mysteries of Mithras who serve among the auxiliaries at the Wall. Some time ago a Roman trading ship was lost along the coast north of the Wall. Sadly, this is not unknown in the rough seas around Britannia. However, items from its cargo have recently begun turning up bearing strange new marks. The locals claim these are cursed and related to a spate of disappearances. After your previous success with delicate esoteric matters, the Governor has instructed your Prefect to assign the Brotherhood to investigate.