MU Skulls Presents! The PCs are once again asked to consult on a CIA Red Cell case. This time it’s about the behavior of a Texas prosperity gospel preacher. All materials and Pre-gens provided.
Description:
The Red Cell is a CIA program designed to cultivate outside-the-box solutions to complex problems. You are the consultants that work with an older man named Jerry. The work has exposed you to things that you are content you can’t remember thanks to the specialized mental health therapies you receive. Now, Jerry wants to know your opinion about a disfigured corpse and a curious drawing found near a Texas based ministry.
Investigators are brought in to investigate a perfect crime; a burglary done with such expertise that it is impossible for the police to determine the culprit.
In 1926, Mexico experienced its bloodiest struggle since the Mexican Revolution - The Cristero War. You locate the hideout of Don Jose Garzon. Unfortunately, you are not ready for what awaits you.
Description:
Also known as “La Cristiada” this war was an open confrontation between the government of President Calles and the Roman Catholic church. Your group is loyal to Calles and capture of this prominent Cristero leader is a chance you cannot pass up. This adventure was written as part of the Storytelling Collective's "Write your First Call of Cthulhu Adventure" course, and now you get a chance to play it at Gen Con. We are The Death Die club, proud members of the HSC community. Check our blog at thedeathdieclub.com.
It is 1927, and you are helping out the Mexican government deal with rebels. Your mission is to storm an old hacienda & capture Don Jose Garzon, but nothing is what it seems. Horror awaits.
Description:
The job was routine, the money fair. Then the damn company diverted you to answer a distress call from a ship that disappeared almost 80 years ago—a derelict carrying something bizarre, twisted, and alien. What the ship’s frozen crew brought back with them was bad enough—what they themselves were turning into was a bloody nightmare. Add to that an annoying sensor ghost shadowing you in the void, and your stress level is shot. It’s all a bit much. It all takes place in a universe of body horror and corporate brinkmanship, where synthetic people play god while space truckers and marines play host to newborn ghoulish creatures.
Summer '75. Driving a stretch of lonely West TX highway; gas gauge is almost empty. You spot a sign promising "Gas and a Cold Drink!" Pulling off the freeway you get an odd feeling of being watched.
Description:
It’s the summer of '75 and you’re in West Texas during one of the worst heat waves the region has ever seen. Over the radio you hear the DJ say: “Welcome to another day in the seventh circle of Hell, with the mercury expected to top 110 degrees here on the Devil’s Backbone. Tomorrow ain't looking’ any better. As my ol’ grandpa used to say: You can't change the direction of the wind, but you can always adjust your sails to reach your destination. I don't know where you're headed, my friends, but here’s a little somethin’ to keep you rollin’ down the highway!” As "Roll On Down the Highway" begins to play, you get the strange feeling that you're being watched, but that's crazy. After all, who'd be out here in the middle of nowhere? The Highway of Blood is a scenario for Call of Cthulhu 7th Edition. It is set in 1975 and pays homage to the grindhouse movies of the time.
The world is broken, the Land of the Dead no longer accepts those who have died and it is up to a small group of Maori adventurers to set things right.
Description:
The Land of the Dead no longer accepts fresh souls (perhaps they are full?) and the living dead walk the Earth bringing death and destruction wherever they go. Roughly based on The Dead Lands movie and series, players will assume the roles of Maori adventurers tasked the with the quest to not only deduce what has happened to break the world but also somehow figure out how to fix things...if possible! This is a Call of Cthulhu adventure after all... Play the game and take the adventure home; players will be offered free electronic copies of the characters and the adventure notes.
Your friend just inherited some land and an old resort hotel. She's invited you to come to the new grand opening.
Description:
You've been invited to a grand opening of a resort hotel that your friend inherited. She's had some problems with the remodeling but that's all over over with. Should be a relaxing week with friends.