Once again, the "A Gentle Madness" bookstore crew finds itself having to deal with echoes (and more than echoes) of phenomena first encountered by the Purple Gang a century before.
Description:
A Detroit religious social work society, renowned for its good works, is at the center of inexplicable events. A sequel to "The Antithesis of Light," but you do NOT have had to play in that scenario.
Once again, the "A Gentle Madness" bookstore crew finds itself having to deal with echoes (and more than echoes) of phenomena first encountered by the Purple Gang a century before.
Description:
A Detroit religious social work society, renowned for its good works, is at the center of inexplicable events. A sequel to "The Antithesis of Light," but you do NOT have had to play in that scenario.
Britannia 229CE. Sentries kill a man trying to cross the Wall, raving and with strange injuries. Is this related to other reported oddities? The Brotherhood of Mithras will have to investigate.
Description:
In 229CE, Hadrian's Wall in Britannia, and the brave auxiliary soldiers who man it, provide the physical security for the northern frontier of the mighty Roman Empire. However, only an enlightened few understand the graver supernatural threats lurking amid the dark forests and trackless marshes of the border region - and in the hearts of men. Those enlightened few are yourselves, the Brotherhood of Mithras, who serve among the auxiliaries.
Last night sentries from your fort killed a man trying to sneak over the Wall from the north - but not before he had improbably thrown one from the wall-walk to their death. The cohort Prefect is furious and, since there were further unusual aspects to the man, has ordered you to investigate. The man shouted incomprehensible words and had strange wounds on his hands - perhaps this incident is connected to recent reports of similar afflictions?