In Dark Dungeons, Jack Chick warned us of the dangers of roleplaying games. Now a Cthulhu event dares to pick up where the comic left off. This game is equal parts laughs and chills.
Description:
It had to be done sooner or later. In Dark Dungeons, Jack Chick proved to impressionable readers that roleplaying games were the gateway to the occult. Now, in the sequel, you must pick up where the comic book ends. Do you have what it takes to survive danger at the gaming table and the real world? A parody of 1980s cautionary anti-roleplaying tales as we once again take on the lighter side of horror in a game with both chills and laughs.
It is 1968 but the Summer of Love appears cursed for a group of hippies caught between the gathering darkness of Vietnam and the unspeakable terrors unleashed by the Nixon campaign.
In a bad storm and high seas, your crew responds to the call of a sinking ship at the mouth of the Columbia river, but “The Graveyard of the Sea” won’t let go of what she claims easily…
Description:
The distress call came in at 11:30 at night. Ship taking water. Man overboard. The storm was already raging against the coast, but it's your job to get ships, 300-400 a year, out of "The Graveyard of the Pacific" alive, if not in one piece. But the Columbia River has always had a deadly reputation, and legends speak of an evil that endlessly hungers for those who would trespass upon it's waters. Set in present day. Roleplaying stressed.
In a bad storm and high seas, your crew responds to the call of a sinking ship at the mouth of the Columbia river, but “The Graveyard of the Sea” won’t let go of what she claims easily…
Description:
The distress call came in at 11:30 at night. Ship taking water. Man overboard. The storm was already raging against the coast, but it's your job to get ships, 300-400 a year, out of "The Graveyard of the Pacific" alive, if not in one piece. But the Columbia River has always had a deadly reputation, and legends speak of an evil that endlessly hungers for those who would trespass upon it's waters. Set in present day. Roleplaying stressed.
In a bad storm and high seas, your crew responds to the call of a sinking ship at the mouth of the Columbia river, but “The Graveyard of the Sea” won’t let go of what she claims easily…
Description:
The distress call came in at 11:30 at night. Ship taking water. Man overboard. The storm was already raging against the coast, but it's your job to get ships, 300-400 a year, out of "The Graveyard of the Pacific" alive, if not in one piece. But the Columbia River has always had a deadly reputation, and legends speak of an evil that endlessly hungers for those who would trespass upon it's waters. Set in present day. Roleplaying stressed.
In a bad storm and high seas, your crew responds to the call of a sinking ship at the mouth of the Columbia river, but “The Graveyard of the Sea” won’t let go of what she claims easily…
Description:
The distress call came in at 11:30 at night. Ship taking water. Man overboard. The storm was already raging against the coast, but it's your job to get ships, 300-400 a year, out of "The Graveyard of the Pacific" alive, if not in one piece. But the Columbia River has always had a deadly reputation, and legends speak of an evil that endlessly hungers for those who would trespass upon it's waters. Set in present day. Roleplaying stressed.