1869, Utah. The Central Pacific has been laying track for six years. It doesnt matter that two men burned to death. A Down Darker Trails adventure of the transcontinental railroad.
Description:
1869, Utah. The Central Pacific Railroad has been laying track for almost six years, and the men are all exhausted, but Mr. Leland Stanford wants to beat the Union Pacific, so it all goes on. It doesnt matter that two men burned to death in freak accidents this past week. Keep going. A Down Darker Trails Call of Cthulhu adventure set during the construction of the first American transcontinental railroad.
1869, Utah. The Central Pacific has been laying track for six years. It doesnt matter that two men burned to death. A Down Darker Trails adventure of the transcontinental railroad.
Description:
1869, Utah. The Central Pacific Railroad has been laying track for almost six years, and the men are all exhausted, but Mr. Leland Stanford wants to beat the Union Pacific, so it all goes on. It doesnt matter that two men burned to death in freak accidents this past week. Keep going. A Down Darker Trails Call of Cthulhu adventure set during the construction of the first American transcontinental railroad.
You are a cursed being, a monster. A mystical figure seeks an item that can only be obtained by you and others like you. In turn, he will fulfill your wish, breaking your bind to darkness.
You are a cursed being, a monster. A mystical figure seeks an item that can only be obtained by you and others like you. In turn, he will fulfill your wish, breaking your bind to darkness.
You’ve saved the world, and the knife you took from the cultists is locked away. You’re pouring drinks when you hear the knock. You can’t help but think the sound is ominous. You’re right.
Description:
Safe at last. You and your comrades can finally rest. You’ve saved the world again, and the knife you captured from the cultists is locked away in the society’s vault. It’s a time to relax, and begin trying to forget what you all saw in that godforsaken tomb. You’re just pouring drinks in the drawing room when you hear the knock at the front door. The reverberations cut through the conversation, and you can’t help but think the sound is ominous. You’re right.
You’ve saved the world, and the knife you took from the cultists is locked away. You’re pouring drinks when you hear the knock. You can’t help but think the sound is ominous. You’re right.
Description:
Safe at last. You and your comrades can finally rest. You’ve saved the world again, and the knife you captured from the cultists is locked away in the society’s vault. It’s a time to relax, and begin trying to forget what you all saw in that godforsaken tomb. You’re just pouring drinks in the drawing room when you hear the knock at the front door. The reverberations cut through the conversation, and you can’t help but think the sound is ominous. You’re right.