Our heroes. as envoys of the Sovereigns Finest have been assigned to investigate the disappearance of some children from a village not far from the border closest to the Kingdom of Kern.
Description:
Please note, this event uses the AGE edition of Blue Rose.
As freshly-graduated members of the Sovereign's Finest, you are assigned to travel to the small city of Latik in search of a rare healing moss that grows in the nearby forest.
Description:
Note: This event uses the AGE edition of the Blue Rose RPG
Children are going missing, and now strange lights have been seen in the nearby woods. The Sovereign’s Finest are tasked with uncover what is afoot in forbidding Tanglewood.
Description:
Join the rakes of the Sovereign’s Finest, the queen's troubleshooting task force, and help uncover the mysterious events taking part in the distant edges of Aldis. This event is designed to be new player friendly; pre-gen characters will be provided and no experience with the rules or setting needed. For more about the Blue Rose RPG please visit the Green Ronin website.
Children are going missing, and now strange lights have been seen in the nearby woods. The Sovereign’s Finest are tasked with uncover what is afoot in forbidding Tanglewood.
Description:
Join the rakes of the Sovereign’s Finest, the queen's troubleshooting task force, and help uncover the mysterious events taking part in the distant edges of Aldis. This event is designed to be new player friendly; pre-gen characters will be provided and no experience with the rules or setting needed. For more about the Blue Rose RPG please visit the Green Ronin website.
A shard has fallen that’s rumored to contain an ancient battle academy. Could it hold lost knowledge from an ancient age? Take a seat & find out!
Description:
Your team has followed rumors deep in the wastes said to be where the academy shard has fallen. You and your team have been tasked to verify the validity of these rumors and if true to return with specialization stones that could house lost power. Characters for this scenario are Level 3. Shard Fall is my personal setting using a combination of the AGE system books currently released. Ages ago a mage loosed a chimeric disease on the world turning infected into mutated abominations. The arch mages cast a great spell that sundered the world into stasis gems that now orbit the world. This can be played as a standalone adventure. However, if you want to continue, please also play Shard Fall, Part 2: Missing Scouts.
A shard has fallen that’s rumored to contain an ancient battle academy. Could it hold lost knowledge from an ancient age? Take a seat & find out!
Description:
Your team has followed rumors deep in the wastes said to be where the academy shard has fallen. You and your team have been tasked to verify the validity of these rumors and if true to return with specialization stones that could house lost power. Characters for this scenario are Level 3. Shard Fall is my personal setting using a combination of the AGE system books currently released. Ages ago a mage loosed a chimeric disease on the world turning infected into mutated abominations. The arch mages cast a great spell that sundered the world into stasis gems that now orbit the world. This can be played as a standalone adventure. However, if you want to continue, please also play Shard Fall, Part 2: Missing Scouts.
Recently several 2-man recon teams have gone missing in the north eastern wastes. Track the teams down & discover what happened to them.
Description:
This can be played as a standalone adventure. However, if you want to play multiple games in this setting, please also play Shard Fall, Part 1: The Forgotten Academy. Track the teams down and discover what happened to them, rescue them if needed, and aid them in completing their mission; or if the worst has come to pass complete their task for them. Continue the adventure in Shard Fall, experience the level up process, and go on another mission with your shard hunter friends. Search for the missing recon teams and report back to the guild. Characters for this scenario are Level 4. Shard Fall is my personal setting using a combination of the AGE system books currently released. Ages ago a mage loosed a chimeric disease on the world turning infected into mutated abominations. The arch mages cast a great spell that sundered the world into stasis gems that now orbit the world.
Recently several 2-man recon teams have gone missing in the north eastern wastes. Track the teams down & discover what happened to them.
Description:
This can be played as a standalone adventure. However, if you want to play multiple games in this setting, please also play Shard Fall, Part 1: The Forgotten Academy. Track the teams down and discover what happened to them, rescue them if needed, and aid them in completing their mission; or if the worst has come to pass complete their task for them. Continue the adventure in Shard Fall, experience the level up process, and go on another mission with your shard hunter friends. Search for the missing recon teams and report back to the guild. Characters for this scenario are Level 4. Shard Fall is my personal setting using a combination of the AGE system books currently released. Ages ago a mage loosed a chimeric disease on the world turning infected into mutated abominations. The arch mages cast a great spell that sundered the world into stasis gems that now orbit the world.
The Sovereign's Finest are sent into the dark depths of the Veran Marsh & the heart of the criminal underworld to recover a valuable arcane artifact before it falls into the wrong hands.
Description:
A coded message falls into the hands of the crown, offering the Sovereign's Finest the opportunity to infiltrate a secret "night market" trading in illicit - and often dangerous - goods and artifacts. The heroes venture into the murky depths of the Veran Marsh to find this criminal haven, posing as interested buyers, looking to prevent the most dangerous wares from falling into the wrong hands.
The Sovereign's Finest are sent into the dark depths of the Veran Marsh & the heart of the criminal underworld to recover a valuable arcane artifact before it falls into the wrong hands.
Description:
A coded message falls into the hands of the crown, offering the Sovereign's Finest the opportunity to infiltrate a secret "night market" trading in illicit - and often dangerous - goods and artifacts. The heroes venture into the murky depths of the Veran Marsh to find this criminal haven, posing as interested buyers, looking to prevent the most dangerous wares from falling into the wrong hands.