Southern Water Tribe raiders abducted a Fire Nation general to stand trial. The Fire Nation has sworn to retrieve him by force if necessary. Can you stop the two nations from coming to blows?
Southern Water Tribe raiders abducted a Fire Nation general to stand trial. The Fire Nation has sworn to retrieve him by force if necessary. Can you stop the two nations from coming to blows?
Want your own adventure? Join us for a full campaign in a single weekend! Play with the same players over three sessions led by a hand-picked, rockstar GM.
Description:
Tell stories of bravery and sacrifice as you play heroes from the Four Nations who seek to keep the world in harmony, protect people from dangerous threats, and lift others’ spirits when hope appears lost...all while learning what it means to be heroes! Together you and your group might protect local merchants from the Triple Threat Triad in Republic City, travel through a spirit portal to rescue a child taken into the Spirit World, negotiate peace between feuding communities within the Earth Kingdom, or pursue mysteries (and villains) you discover during your travels! Play times are Thurs/Fri/Sat 5pm-9pm.
Want your own adventure? Join us for a full campaign in a single weekend! Play with the same players over three sessions led by a hand-picked, rockstar GM.
Description:
This is part two of a continuous three session event. To participate in this event you must purchase a ticket to the initial event x. We will create a custom arc around your characters. Play times are Thursday, Friday, and Saturday from 5pm-9pm.
Want your own adventure? Join us for a full campaign in a single weekend! Play with the same players over three sessions led by a hand-picked, rockstar GM.
Description:
This is part three of a continuous three session event. To participate in this event you must purchase a ticket to the initial event x. We will create a custom arc around your characters. Play times are Thursday, Friday, and Saturday from 5pm-9pm.
Want your own adventure? Join us for a full campaign in a single weekend! Play with the same players over three sessions led by a hand-picked, rockstar GM.
Description:
Tell stories of bravery and sacrifice as you play heroes from the Four Nations who seek to keep the world in harmony, protect people from dangerous threats, and lift others’ spirits when hope appears lost...all while learning what it means to be heroes! Together you and your group might protect local merchants from the Triple Threat Triad in Republic City, travel through a spirit portal to rescue a child taken into the Spirit World, negotiate peace between feuding communities within the Earth Kingdom, or pursue mysteries (and villains) you discover during your travels! Play times are Thurs/Fri/Sat 9pm-1am.
Want your own adventure? Join us for a full campaign in a single weekend! Play with the same players over three sessions led by a hand-picked, rockstar GM.
Description:
This is part two of a continuous three session event. To participate in this event you must purchase a ticket to the initial event x. We will create a custom arc around your characters. Play times are Thursday, Friday, and Saturday from 9pm-1am.
Want your own adventure? Join us for a full campaign in a single weekend! Play with the same players over three sessions led by a hand-picked, rockstar GM.
Description:
This is part three of a continuous three session event. To participate in this event you must purchase a ticket to the initial event x. We will create a custom arc around your characters. Play times are Thursday, Friday, and Saturday from 9pm-1am.
The Lower Ring of Ba Sing Se is in chaos after the kidnappings of 2 children of Ambassador Quin. She called her guards to find them due to her distrust of the Earth Kingdom task force.
Description:
The Lower Ring of Ba Sing Se is in chaos after a daofei outlaw kidnaps the two children of Fire Nation Ambassador Quin. The Ambassador has called in her own highly-skilled Fire Nation guards to find her children because she is mistrustful of the Earth Kingdom anti-corruption task force called in to do the job. And the Ambassador is right to be suspicious! The task force is using this event as an excuse to finally round up all the criminals they want, regardless of whether they had anything to do with the kidnapping, and a new daofei mercenary group is using this distraction to wreak havoc in the Lower Ring…it’s a mess, and famed Firebender Rangi knows that without intervention Ba Sing Se is in trouble. She tasks the heroes with ensuring the Lower Ring of Ba Sing Se stays stable until she can return with the Avatar.
You've been captured by a band of sand bender raiders and dragged deep into the Si Wong desert. Can you escape the raiders or will you succumb to the harsh nature of the desert?