An unknown group has gotten their hands on Spirit Vines, right from the middle of Republic City, and smuggled them out of it. It's up to you and your team to stop them and recover the Vines.
Description:
The inevitable has occurred. Someone has managed to smuggle out Spirit Vines out of Republic City. While it is doubtful that they have managed to get their hands on or construct a functioning Spirit Cannon (yet), the smugglers must be found and the Vines recovered. With the Avatar busy finalizing the preparations for the Earth Nations first federal elections, the job falls to you and your friends, a handpicked group of specialists.
Prisoners have escaped! The local governor has asked for your help tracking them down and bringing them back, but what will you learn when you encounter them?
Description:
In this time during the Kyoshi era, there is abundant corruption among the government and power struggles among the bandit groups as each group tries to take their share. A trio of former Yellow Necks have escaped from prison and the local law enforcement has been unable to track them down. They have called upon your daofei, the Terra Guardians, to help find them and return them to custody. Work together with your crew to track down the former bandits and guide them to justice.
Prisoners have escaped! The local governor has asked for your help tracking them down and bringing them back, but what will you learn when you encounter them?
Description:
In this time during the Kyoshi era, there is abundant corruption among the government and power struggles among the bandit groups as each group tries to take their share. A trio of former Yellow Necks have escaped from prison and the local law enforcement has been unable to track them down. They have called upon your daofei, the Terra Guardians, to help find them and return them to custody. Work together with your crew to track down the former bandits and guide them to justice.
Prisoners have escaped! The local governor has asked for your help tracking them down and bringing them back, but what will you learn when you encounter them?
Description:
In this time during the Kyoshi era, there is abundant corruption among the government and power struggles among the bandit groups as each group tries to take their share. A trio of former Yellow Necks have escaped from prison and the local law enforcement has been unable to track them down. They have called upon your daofei, the Terra Guardians, to help find them and return them to custody. Work together with your crew to track down the former bandits and guide them to justice.
Prisoners have escaped! The local governor has asked for your help tracking them down and bringing them back, but what will you learn when you encounter them?
Description:
In this time during the Kyoshi era, there is abundant corruption among the government and power struggles among the bandit groups as each group tries to take their share. A trio of former Yellow Necks have escaped from prison and the local law enforcement has been unable to track them down. They have called upon your daofei, the Terra Guardians, to help find them and return them to custody. Work together with your crew to track down the former bandits and guide them to justice.
General Iroh has been laying siege to the Ba Sing Se for two years. The wall has held so far, but intelligence reports hear of a plan to bring it down. You must prevent that by any means necessary.
Description:
Its been a long two years since the Dragon of the West arrived to lay siege to the outer wall of Ba Sing Se. You and your squad have weathered months of battle, and through it all the wall has held. But the Dai Li hear whispers of a new Fire Nation advance, determined to bring down the wall and march into the city in earnest. Now, Long Feng has dispatched your squad to infiltrate the Fire Nation camp, figure out what this new plan is, and, if the opportunity presents itself, put a stop to it.
General Iroh has been laying siege to the Ba Sing Se for two years. The wall has held so far, but intelligence reports hear of a plan to bring it down. You must prevent that by any means necessary.
Description:
Its been a long two years since the Dragon of the West arrived to lay siege to the outer wall of Ba Sing Se. You and your squad have weathered months of battle, and through it all the wall has held. But the Dai Li hear whispers of a new Fire Nation advance, determined to bring down the wall and march into the city in earnest. Now, Long Feng has dispatched your squad to infiltrate the Fire Nation camp, figure out what this new plan is, and, if the opportunity presents itself, put a stop to it.
When Northern Water Tribe mover star Akar announces his wedding to long-time boyfriend Jieren, the two begin to receive death threats. Can you protect the fiancees and uncover who sent the threats?
When Northern Water Tribe mover star Akar announces his wedding to long-time boyfriend Jieren, the two begin to receive death threats. Can you protect the fiancees and uncover who sent the threats?
Want your own adventure? Join us for a full campaign in a single weekend! Play with the same players over three sessions led by a hand-picked, rockstar GM.
Description:
Avatar Legends: the RPG is a Powered by the Apocalypse RPG set in the Four Nations from Avatar: the Last Airbender and Legend of Korra! Play as the heroes of the Fire Nation, Water Tribes, Earth Kingdom, or Air Nomads! Meet Legends like Uncle Iroh, Avatar Aang or Korra, and explore the Avatarverse as it faces the challenges of war, industry, and community. This special 3 part series lets you experience an entire campaign of Avatar Legends: the RPG in one weekend at Gen Con! Play in a semi-private space apart from other Gen Con events and activities! Join us for an awesome trip across the Four Nations and find your inner balance! Play times are Thursday 2 PM - 6 PM, Friday 2 PM - 6 PM, and Saturday 2 PM - 6 PM.